Chris Taylor, CEO of Gas Powered Games who have recently took over the Age of Empires Online development from Robot Entertainment has given an interesting 6 minute interview to Venture Beat on his thoughts regarding Age Online. Chris Taylor re-affirms the community that his studio are excited about the game and post release content. There will be a number of booster packs post launch including vanity packs to jazz up capital cities and packs to unlock premium civilizations. Check out the video interview below: Read more
Robot Entertainment has officially announced its first game based on brand new original IP – Orcs Must Die! The game which is developed for the PC platform will be released later this year and is all about killing Orcs!
Check out the awesome trailer: Read more
In a very unexpected turn of events Microsoft have announced the end of Robot Entertainment’s involvement with Age of Empires Online. Todays blog post on the official Age of Empires Online Community website indicates that:
This has been the plan for some time, and we’re excited to share the great work GPG has been doing. In working with GPG, it’s become clear they share our long-term commitment to make this a success. Our previous development partner, Robot Entertainment, did amazing work on the game, and we wish them the best in their future projects. Read more
It looks like there is some serious activity going on at RobotEntertainment.com today! What could be behind the door?
This is a teaser for Robot Entertainment’s first original IP game. This means its a game not based on properties owned by Microsoft like Halo Wars of Age of Empires. This new game will be a brand new idea fresh out of the genius minds at Robot Entertainment. What could the game be? An RTS? RPG? FPS? Discussion is rife on the Robot forums – join in and let the community know what you think. Read more
Rogan Knight, the figurine which is on its way to fans around the world to be finally sent to Robot Entertainment when the game launches has reached his second destination – The United Kingdom, home to all sorts of things including Remember ES and Hurst Castle. Indeed, the famous knight has been helping out the defenses at Hurst Castle on the South Coast of England. Without his valiant assistance things may have gone differently! Here he is preparing to enter the castle’s defenses…
Have you been wondering why Graeme Devine the man behind games like Quake, Doom 3 and Halo Wars went on to make a card game as his second game under his recently launched GRL games venture? Full Deck Solitaire recently became the best selling card based game on the Mac App Store and can now be purchased for free instead of the original $0.99 launch price. Graeme notes on his new blog: Read more
Age of Empires Online development blog – “The #1 Thing You Need to Know About Age of Empires Online”
Ian Vogel the design lead at Microsoft Games Studios has posted a blog on the Ageofempiresonline.com website. The blog post goes into detail about the business model behind the game explaining the content which will be available in both the free and premium versions of the game. The blog post also explains some of the extra add on “booster packs” like the “Vanity packs” which allow users to get access to more tools to develop interesting and exciting looking home cities. Below is an example of a maze created by beta tester Solartide: Read more
RadioKenny of the Age of Empires Online forums recently came up with a genuis idea to send a small action figure around the world and at each stop members of the AOE-O community will sign their names into passport book before posting it off to the next fan. The action figure is a perfect testament to Age of Empires, a knight called Rogan. Here is Rogan at his first stop in Dallas, Texas with Radio Kenny: Read more
Graeme Devine has recently given a presentation to the Baskin Engineering School in Santa Cruz, where he now resides talking about the past and present state of the gaming industry. Graeme describes the previous generation of the gaming industry as “dead” and that the industry is moving forward into new business models. Stepping away from the “four year dev cycles, massive teams and publisher budgets” and moving towards smaller teams, indie development and “creation games”. Graeme kicked off his presentation with a mention to his time at Ensemble Studios working on Halo Wars. Ensemble had a 120 strong team working on the Halo Wars project (although there were other projects in development along side). Graeme made note that 120 is alot of people to work on a game and questions whether such a team size is sustainable. Read more