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Posts tagged ‘BonusXP’

20
Dec

The Incorruptibles: Ups and Downs

The second commercial for The Incorruptibles is now live. Its good to see BonusXP have their priorities right! Read moreRead more

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8
Dec

BonusXP release “The Incorruptibles” – mobile RTS game for iOS

BonusXP have today announced the release of their latest title ”The Incorruptibles” which is landing in the iOS App Store today. The Incorruptibles plays at the teams strengths and is a mobile RTS game. The studio has partnered with MaxPlay to bring the game to the masses. The Incorruptibles as long been under discussion on a number of BonusXP’s blog posts as the “mobile RTS game”. Now all the dots can be joined up and we can see the final product.  Read moreRead more

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28
Oct

Building a game from scratch? Bruce Shelley sheds light on the BonusXP process

Legendary game designer Bruce Shelley takes to the blog over at BonusXP, the topic at hand is talking about how video game ideas start out in their early stages. The Ensemble philosophy of play testing comes into throw here, even right at the start of a brand new game idea.

The method that we have seen work most successfully, beginning many years ago with board and paper games, is to build a prototype, start pushing around the pieces, and then rely on our instincts as gamers to feel what parts are working, not working, what new idea to try, etc. We call this design by playing. Read moreRead more

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28
May

Servo lands on Steam Early Access!

Servo which is one of two games that BonusXP are working on right now along-side mobile RTS Longbow. Servo is a PC based RTS having been in founders alpha stage over the last few months the game is now being made available on Steam’s Early Access programme. The goal is to expand the audience and enable more feedback from players to be received. If you have not signed up to the founders packages, this is a great way to explore the game ahead of its release and help with its development. It is always interesting to see how a game develops over time and with early access you can witness the game take shape while engaging with the developers on the Servo Forums.

Check out Servo now on Steam Early access using the link below!

http://www.servogame.com/store

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4
Mar

BonusXP and Stardock announce “Servo”

BonusXP and Stardock have today at the GDC San Francisco announced their new RTS game – Servo.  As previously touched on in one of Bonus XP’s blog posts, Servo is a futuristic real-time strategy (RTS) game. The game has everything you would expect from an RTS headed up by another of Ex-Ensemble staff, including resource gathering and building up. There is a twist on this RTS formula and that is that the game also uses an RPG like “levelling up” concept. In Servo as players play the game they collect more parts for their collection which can be used on their Servo, when a player has a number of parts in their collection they can decide which ones they want to bring in to battle, bringing back the strategy element.

Servo is a far-future real-time strategy game that lets players customize their team of giant war machines, called Servos, with parts they earn in battle. Across the single-player story campaign, hand-crafted co-op scenarios, and white-knuckle PvP, Servo has something for everyone. Read moreRead more

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19
Jan

Bruce Shelley on Game Designer Attributes

Legendary game designer Bruce Shelley has taken to the BonusXP blog to summarise some of the most important attributes a game designer should have when working particularly at smaller video game studios. Bruce has long been encouraging of a studio wide playtest, where everyone in the studio regularly takes part in playtesting the game throughout the whole development process. This can be called a design by playing approach. Read moreRead more

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28
Dec

Dave Pottinger of BonusXP reflects on 2014

Its been quite a big year for BonusXP, although you might not think it when noting that the studio hasn’t released any new titles this year. However since Cavemania’s release in 2013, the studio has seen some great accomplishments. BonusXP founder, Dave Pottinger has taken to the studios website to write a blog reflecting on the year, a happy end to 2104.

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9
Sep

BonusXP forges partnership with Stardock

Today BonusXP, the studio formed out of some Ensemble Studios members headed up by Dave Pottinger, John Evanson and Jason Sallenbach have today announced that they have formed a publishing partnership with Stardock for their next game. In todays press release we learn that BonusXP are working on a PC Game, this follows the studios previous two mobile games, Monster Crew and Cavemania. Remember ES can also advise that their next game will be an RTS, perhaps going back to their core roots from the Ensemble days. Read moreRead more

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6
Oct

Dave Pottinger on Cavamania post-mortem

Dave Pottinger, founder and CEO of BonusXP has posted his Cavemania post-mortem blog on Gamasutra. Post-mortems are always very interesting reading and Cavemania’s is no exception. In the post we learn about how Cavemania started off as an RPG game as opposed to the “match 3″ game we see in the finished product. The blog also talks about various highs and lows during the development and describes the studios design methodology.

Starting from the beginning just how did BonusXP end up with a match-3 Age of Empires esque strategy game? The project first started off and an RPG which was worked on by one full-time programmer. Read moreRead more

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22
Sep

Cavemania Review

BonusXP have just released their latest mobile game on iOS and Android – Cavemania! The game is published by Yodo1, the same partner Robot Entertainment used to publish Hero Academy in China. Cavemania is a “Match 3″ game, this means the core concept is similar to games like Bejeweled where you much like colours to score points. In Cavemania you match resources like food, wood, gold and stone. A nod to Age of Empires! However, Cavemania is about a whole lot more than just matching like tiles, taking that Age of Empires likeness further there is a whole lot of strategy involved that really sets this game apart. Read moreRead more

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