Legendary game designer Bruce Shelley takes to the blog over at BonusXP, the topic at hand is talking about how video game ideas start out in their early stages. The Ensemble philosophy of play testing comes into throw here, even right at the start of a brand new game idea.
The method that we have seen work most successfully, beginning many years ago with board and paper games, is to build a prototype, start pushing around the pieces, and then rely on our instincts as gamers to feel what parts are working, not working, what new idea to try, etc. We call this design by playing. Read more