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Posts from the ‘BonusXP’ Category

8
Oct

BonusXP launches ‘Stranger Things: The Game’

BonusXP have launched a brand new game earlier this week, and its a big one! We had hints from Bruce Shelley last month that BonusXP was working on a Zelda like game, but who knew it would turn out to be Stranger Things! That’s right, BonusXP has been working with Netflix to release a classic adventure game of the very popular TV series. The game feels and plays just like 1984 from the classic graphics, gameplay and best of all, no ads or microtransations – its 100% free! Read moreRead more

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26
Aug

GameInformer interviews Bruce Shelley

Following on from the recent History of Age of Empires video, there is another video released this week which Age and Ensemble fans should check out and it is from GameInformer who have recently interviewed legendary designer Bruce Shelley. The informative video talks in some more detail about his early gaming years, the start of Ensemble Studios, Age of Empires (of course) and some detail about what lead to the closure of Ensemble. Certainly this is an interview no Age or Ensemble fan will want to miss.

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20
Mar

Hero Academy 2 in development with BonusXP

Hero Academy fans rejoice! The turn based tactics game which proved very popular when it launched in early 2012 is set to get its sequel! The original marked Robot Entertainment’s first mobile game and was not only a hit with players but proved critically successful too, winning the “Best Mobile Game” at the DICE 2013 awards. It will soon be time to return to the Academy with Hero Academy 2 which is being developed by BonusXP. Read moreRead more

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20
Dec

The Incorruptibles: Ups and Downs

The second commercial for The Incorruptibles is now live. Its good to see BonusXP have their priorities right! Read moreRead more

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8
Dec

BonusXP release “The Incorruptibles” – mobile RTS game for iOS

BonusXP have today announced the release of their latest title ”The Incorruptibles” which is landing in the iOS App Store today. The Incorruptibles plays at the teams strengths and is a mobile RTS game. The studio has partnered with MaxPlay to bring the game to the masses. The Incorruptibles as long been under discussion on a number of BonusXP’s blog posts as the “mobile RTS game”. Now all the dots can be joined up and we can see the final product.  Read moreRead more

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28
Oct

Building a game from scratch? Bruce Shelley sheds light on the BonusXP process

Legendary game designer Bruce Shelley takes to the blog over at BonusXP, the topic at hand is talking about how video game ideas start out in their early stages. The Ensemble philosophy of play testing comes into throw here, even right at the start of a brand new game idea.

The method that we have seen work most successfully, beginning many years ago with board and paper games, is to build a prototype, start pushing around the pieces, and then rely on our instincts as gamers to feel what parts are working, not working, what new idea to try, etc. We call this design by playing. Read moreRead more

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28
May

Servo lands on Steam Early Access!

Servo which is one of two games that BonusXP are working on right now along-side mobile RTS Longbow. Servo is a PC based RTS having been in founders alpha stage over the last few months the game is now being made available on Steam’s Early Access programme. The goal is to expand the audience and enable more feedback from players to be received. If you have not signed up to the founders packages, this is a great way to explore the game ahead of its release and help with its development. It is always interesting to see how a game develops over time and with early access you can witness the game take shape while engaging with the developers on the Servo Forums.

Check out Servo now on Steam Early access using the link below!

http://www.servogame.com/store

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12
Apr

Gamespot talks to BonusXP about Servo

BonusXP’s upcoming strategy game “Servo” has been in the news over at Gamespot with Kevin VanOrd talking to BonusXP’s Bruce Shelley and Dave Pottinger at last months GDC. The interesting interview gives us some insights on what BonusXP are heading towards with the game. Some interesting tidbits include the play time, with Servo matches taking around 10 minutes a game compared to a longer more drawn out RTS matches such as found in say, Age of Empires. We have seen a smaller game time target with Ensemble’s Halo Wars which typically had matches around 20 minutes. It’s interesting to see that BonusXP are looking at quite a short average game-time with Servo. Dave Pottinger commented: Read moreRead more

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4
Mar

BonusXP and Stardock announce “Servo”

BonusXP and Stardock have today at the GDC San Francisco announced their new RTS game – Servo.  As previously touched on in one of Bonus XP’s blog posts, Servo is a futuristic real-time strategy (RTS) game. The game has everything you would expect from an RTS headed up by another of Ex-Ensemble staff, including resource gathering and building up. There is a twist on this RTS formula and that is that the game also uses an RPG like “levelling up” concept. In Servo as players play the game they collect more parts for their collection which can be used on their Servo, when a player has a number of parts in their collection they can decide which ones they want to bring in to battle, bringing back the strategy element.

Servo is a far-future real-time strategy game that lets players customize their team of giant war machines, called Servos, with parts they earn in battle. Across the single-player story campaign, hand-crafted co-op scenarios, and white-knuckle PvP, Servo has something for everyone. Read moreRead more

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19
Jan

Bruce Shelley on Game Designer Attributes

Legendary game designer Bruce Shelley has taken to the BonusXP blog to summarise some of the most important attributes a game designer should have when working particularly at smaller video game studios. Bruce has long been encouraging of a studio wide playtest, where everyone in the studio regularly takes part in playtesting the game throughout the whole development process. This can be called a design by playing approach. Read moreRead more

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