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July 1, 2009

Joe Gillum talks Halo Wars single player campaign design

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Another developers blog post on community website HaloWars.com. This time Joe Gillum gives us an insight on what its like being a campaign designer on an Ensemble game. The Ensemble guys spent alot of time reading books, player Halo games and talking to Bungie to get ideas about level design. The art below demonstrates this nicely:

Hole3[2]

Here’s an extract from the blog and a link to the full article – an excellent read!

The first thing we do when we start a new campaign is to do some research. Instead of hitting the history books like in our Age of Empires games, we grabbed anything we could from Halo and absorbed it. We read books, played through the games, and talked with Bungie to make sense of any questions that arose. I personally spent a few days doing nothing but playing the Halo campaigns in the office to refresh my memory and get some inspiration. This helped more than I even hoped… people would stop by my office to watch me play and learned some things they may have forgotten about the games – or to yell at me to turn it down!

http://www.halowars.com/news/devblog/default.aspx

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