Tim Deen talks about Halo Wars unit counters in detail
The official Halo Wars website has the second developers blog online and this time comes from Tim Deen who is the Lead Technical Designer on Halo Wars. Halo Wars players might recognise the resemblance between Tim Deen and Fort Deen, which is a 3v3 map on Halo Wars- a possible connections methinks!
The summary on the Halo Wars website reads as follows and you can click the link below to read the full blog entry.
“…a detailed look at the Halo Wars RPS reveals that it is a layered system of 3 RPS systems with a specific order of priority in application. Also each RPS system provides a different flavor to the game and serves to provide a specific combat flow purpose. Additionally the RPS relationships are split into the two separate buckets of “soft kill” and “hard kill”, “soft kill” relationships are where the units have a medium advantage in combat and “hard kill” is where units have a very strong advantage in combat. “
Share your thoughts, post a comment.
You must be logged in to post a comment.