End of the road for Halo Wars as Microsoft shuts down community website
Earlier this week Cocopjojo of the Halo Wars community moderation team at 343 Industries announced that they plan to close the Halo Wars community website in its entirety as of December 15th 2010. No doubt this decision is part of Microsoft “exciting plans” for the community. Read more
Age of Empires community fragmentation begins as new forums launch
As announced previously Microsoft is continuing with its new community venture for Age of Empires Online and has announced the launch of a new community website at www.ageofempiresonline.com. As a result of this launch this will see the immediate fragmentation of the Age of Empires online fan base where by there will be two official forums for the Age of Empires series, one for legacy games such as Age 3 and Age of Mythology and another for Age of Empires Online. Why Microsoft has chosen this path is bizarre as having two forums for one franchise can only offer fragmentation. It would be like Halo Reach detaching from Bungie.net and setting up shop somewhere else (Edit: Halo Reach actually does have multiple community websites). Or Lionhead breaking away its Fable 3 forum from its website. It doesn’t happen with other IP but its ok to do so with Age of Empires.
In the past Microsoft has typically treated Ensemble developed games poorly in terms of community investment. Since the closure of Ensemble Studios, Age Community has suffered a number of bugs with modern browsers resulting in the website looking terrible in , including in Microsoft’s own Internet Explorer 7 and 8. Images are cut off and out of alignment and despite launching a new game in the Age series Microsoft has still not invested money into making the website look suitable, and even usable in the cases of cut off web buttons. The website looks rough and patched together and does no justice to the Age franchise. Then we also have Halo Wars which was promised “exciting things to come” when Microsoft’s 343 Industries took over. The result was community madness with almost no moderation and no “exciting things” has ever been forthcoming.
It is a no brainer that by splitting up the community for the same franchise is bad for the community. Age Community has been incredibly successful, particularly at Ensemble Studios and boasts almost 90,000 users at the time of writing. Now all these 90,000 users will be forced to setup another account on a totally different website should they want to discuss and hear news about Age of Empires Online in an official environment. Moreover, those who check forums often will now have to flick between the two as some may not realise Age Community is not the official site for Age of Empires Online. Especially seeing as Age Community purports to be the official community website for Age of Empires as a whole based on its domain name and branding.
The whole process seems messy, unthought out and has negative impact on Age Community. Despite having a dedicated community team at Microsoft they have completely missed the massive oversight of the community fragmentation having two forums will bring and have been unsympathetic to the Age Community by not investing in that website going forward and over the past year knowing that another Age game was around the corner.
Microsoft are hiding behind legal and technical issues which had apparently required them to develop a new community. However both these explanations are questionable seeing as the new website runs on the same software as Age Community. Having looked at the website closely it offers no benefit whatsoever other than to fragment and duplicate community content. The gamertag integration could easily have been implemented into Age Community as evidenced by Ensemble’s work with HaloWars.com which shares the same community software again. The supposed “legal issues” are also dubious and Microsoft have not been forthcoming about what these issues were. Robot Entertainment has worked on Age Community and Halo Wars after Ensemble’s closure so there has been no problem before using a third party developer to look after community websites. I have not been able to determine what the legal issues could possibly be and can only assume it comes down to poor decision making and lack of attention to the fan base of Age Community that has resulted in this ill advised decision.
Age of Empires looks like a great game but the community management is way off course for Age of Empires best interests in my opinion as you may have gathered from the tone of this blog post. I am very disappointed.
Robot Entertainment has stated that they will continue support of Age Community for as long as Microsoft allows and will continue to look after the community going forward. Microsoft has not given clear indication of plans for Age Community and no-one from either company has updated the Age Community homepage beyond just an announcement so far. For reference I include comments from both Robot Entertainment and Microsoft below:
“Microsoft does have a community team in place to support Age of Empires Online, but that doesn’t change the fact that Robot Entertainment is very interested in and dedicated to all players who are a part of our community and who play the games we develop. Dunkman/Aloysius and I will continue to support and maintain AgeCommunity.com and the players there until such time that Microsoft decides to change direction with the site.”
– Justin Korthof. Community Manager at Robot Entertainment
The decision to make new forums for AOEO wasn’t simply, “we want to fragment the community”. This was never the intent but there are legal issues that arose (which I am not at liberty to talk about) that made it necessary for MGS to create new message boards for AOEO. I have every intention on keeping AgeCom updated with AOEO content. AgeCom wont be recognized as an official outlet – as AOEO.com will be – but will be up-to-date with content. I can’t tell you exactly right now how AgeCom is going to be utilized in the future, but AgeCom will not be forgotten about and abandoned to the wasteland.
Robot Entertainment’s community team isn’t being utilized for AOEO – but they do still run AgeCom. While they’re not “officially” the community team we (Cosy and myself) ARE in constant and close contact (if it assuages your fears any – I’ve been friends with the Robot team since before I took this position) and have no intention on changing that. Our (the MGS team) main concern as a community team is the community.
– BatsyBatsy. Community Manager at Microsoft Game Studios
Microsoft Game Studios details the AOEO Beta invite process
NWGameDad of Microsoft Game Studios has commented on Age Community detailing exactly how the beta process is going to work for Age of Empires Online. Good news for those who have not been invited to the beta yet – Microsoft looks at the possibility of adding new players to the beta weekly so there is a good chance you may be invited soon. The full post can be found below:
Hello Age Community!
I wanted pop in and answer some questions about the Beta. Age of Empires is a large successful franchise with millions of fans, and the response to our announcement of the new game at GamesCom a couple weeks ago has been phenomenal. The number of sign-ups we had for the Beta were quite large, so try to understand the scale of things when you don’t get the invite you’ve been dying to receive in Wave 1. There are just a large number of people that want into the Beta and we can’t accommodate everyone right now (see 1. below) To answer some specific questions on the Beta selection and invite process:
1. Every week we evaluate if we’re ready to add more people to the Beta from the sign-up pool. We are building an online game and the Beta is helping us not only get feedback on gameplay, but also to test our server environments. When we add new people each week, we need to test and analyze the results of new people joining to ensure the server environment is stable and able to handle another wave of people. If we find bugs with the servers then that may mean we have to skip adding new folks that week in order to fix problems. This is a big reason why Batsy Batsy has been so non-committal on when Beta invite waves will happen. We don’t want to definitively state a week we’re adding people, then that not have that happen because of bugs. In an ideal situation we will have weekly Beta invite waves, however, Betas are not ideal by their nature of not being done, so expect that we will be at least evaluating whether we can add more Beta Testers each week.
2. As some have noted in various posts, we don’t invite exclusively from one segment of our fan base so that we get a good cross-section of feedback from players. I know it may feel like we haven’t invited enough hardcore RTS gamers, but honestly I can say the hardcore RTS gamers are well represented in every Beta wave invited. In fact, we did a special fast track of several RTS gamers recommended by Robot about a week ago to insure we were getting that voice in the Beta. The reason it may feel like it isn’t enough is quite simply because the pool of fans is just so large. As we expand the Beta more and more of you will get invites. We certainly are not ignoring all the great players from past Age games. There’s just that scale of numbers thing to pay attention to right now.
3. This is a Closed Beta still. That means that those of you that are invited are under NDA and are not allowed to speak about the Beta outside of our private Beta forums. We do this because we are still working on the game and it just isn’t ready for everyone to know every last detail. A lot is still changing and although we want Beta feedback we still need to keep stuff under wraps to allow us the freedom to develop a great game.
Hopefully this helps you all understand a bit more of our process around the Beta. I am really excited that for this iteration of Age of Empires we can have such a long and large scale Beta compared to past products. It allows us to really build a game that I think you’ll love and you will have had the chance to check it out and give feedback on before we launch. The feedback we received from our Alpha Testers and now our Beta Testers has been really helpful. I look forward to seeing more of you in the Beta.
NWGameDad
Executive Producer
Microsoft Game Studios
Join in the discussion at:
http://forum.agecommunity.com/forums/thread/897394.aspx
Side note: It is pleasing to see Microsoft is using the Age Community website after the concerns that were previously raised regarding Age Community utilisation.
Age of Empires Online beta invitations are going out today!
Just a quick heads up for Age of Empires fans who have signed up for the beta. Microsoft Game Studios have confirmed on Age Community that the first wave of beta invitations are going out today. Keep checking your email for a nice surprise!
Good luck to everyone for a chance to get into the beta. If you haven’t already now would be a great time to sign up to the beta at www.ageofempiresonline.com
Robot Entertainment not officially involved with Age of Empires Online community
Some disappointing news has been revealed today over on the Age Community forums. BatsyBatsy the Community Manager for Age of Empires Online has stated that Robot Entertainment’s community team will not be utilized for AOEO. There seem to be some legal issues having Robot Entertainment manage the community output directly which is a great shame. Those who may of thought Robot Entertainment were building new community websites for its new projects may well be disappointed to hear that future AOEO community content will not be derived from the studio.
The decision to make new forums for AOEO wasn’t simply, “we want to fragment the community”. This was never the intent but there are legal issues that arose (which I am not at liberty to talk about) that made it necessary for MGS to create new message boards for AOEO. I have every intention on keeping AgeCom updated with AOEO content. AgeCom wont be recognized as an official outlet – as AOEO.com will be – but will be up-to-date with content. I can’t tell you exactly right now how AgeCom is going to be utilized in the future, but AgeCom will not be forgotten about and abandoned to the wasteland.
Robot Entertainment’s community team isn’t being utilized for AOEO – but they do still run AgeCom. While they’re not “officially” the community team we (Cosy and myself) ARE in constant and close contact (if it assuages your fears any – I’ve been friends with the Robot team since before I took this position) and have no intention on changing that. Our (the MGS team) main concern as a community team is the community.
– BatsyBatsy of Microsoft Game Studios.
Additionally, not having Robot as the source of community content also relegates AgeCommunity.com into unknown territory. AgeCommunity.com was established by Ensemble Studios as the hub for all things Age of Empires and has been the website supporting both Age of Empires 3 and Age of Mythology. Despite Ensemble’s intentions as having this as the one stop shop Age of Empires website it will no longer serve as the official AOEO community website. Instead Microsoft will setup their own forums at www.ageofempiresonline.com and will be managed by a community team at Microsoft and not the team at Robot who many members will be accustomed to.
BatsyBatsy of Microsoft Game Studios (MGS) explains that there were legal issues although it is slightly confusing as to what those issues may be. At first thought it would appear that because Robot Entertainment is a third party developer for MGS, Microsoft is required to protect the continuity of the Age of Empires community and by having community operations in house they can ensure the website is managed in a way they feel fit and are not dependent on a third party company for maintaining a community for the highly regarded Age of Empires IP. If Age of Empires Online was developed by Ensemble Studios as an internal MGS studio, the Ensemble team would of been able to continue the AgeCommunity.com legacy as they would be apart of Microsoft and thus automatically fulfilling Microsoft’s communtiy goals.
There are slight mixed messages with the above theory. Robot Entertainment was contracted as a third party developer to support the HaloWars.com community and the community for Age of Empires 3. If Microsoft cannot legally have third parties managing thier community games why was Robot responsible for both these IP’s? Why can they not continue with AOEO? Unfortunately these questions will probably go unanswered.
As a result of these ill-advised decisions at Microsoft Game Studios the Age of Empires Community faces fragmentation as both the “Age of Empires Community” and “Age of Empires Online” community run side by side. In the past Microsoft’s taking over of Ensemble communities has faced backlash from members owing to poor community management. (See the Halo Wars fiasco here and here). However, because the Age Online team at MGS is different to 343 Industries the ageofempiresonline.com website may well recieve better treatment and attention than Halo Wars.
Despite having no “official” involvement with the Age of Empires Community, Robot Entertainment continues to have its own independent discussion boards at RobotEntertainment.com. This will enable fans of the series to reach out to the developers at Robot Entertainment.
Readers may have gathered from this post that I am very much in favour of developer run communities. Looking at internal MGS studios Lionhead and Rare, they both have thriving communities for their games managed by the studios directly. The community websites created at Ensemble Studios were always full of information and excellent management. It is a great shame Robot Entertainment will not be able to continue this legacy with AOEO on an official AOEO website. I am extremely disappointed that Microsoft is treating Robot Entertainment as what would appear to be a “purely the developer of the title” stance.
Should any more information become available or statements received from either MGS or Robot I shall update this blog post.
Robot’s are heading to Gamescom!
August 17th may well be an important date to add to your calendar this year as a bunch of bots from Robot Entertainment are heading up to the Gamescom trade fair in Germany. Gamescom is a place where publishers can show off game demos, trailers and announcements. Last year there were over 400 exhibitors ranging from major publishers like Activision and Microsoft to small “indie” studios.
Microsoft Game Studios publisher of Age of Empires, Halo Wars and parent company of the now closed Ensemble Studios will also be attending the event and they have stated in the press that they have plans to “announce a bunch of things” at the event. Eagle eyed Robot Entertainment follows might quickly deduce that Microsoft being a publisher of one of Robot’s upcoming games suggesting that it tends to announce a bunch of things in combination with bots from Robot Entertainment being on the scene very much adds to the possibility of a Robot Entertainment announcement!
Of course, this is just speculation. However, one does observe although a number of Robot employees have been on hand at various conferences this year (most recently Ian Fischer at Gamesauce) on this occasion a whole bunch of Robot’s are heading up, including community manager extraordinaire Justin Korthof.
If there is to be any Robot related announcements I am sure fans want to be the first to know. If you are not already following @RobotEnt on Twitter then you really should be come August 17th! Justin “SixOkay” Korthof will be keeping fans up to date on the bots activities at the event via the Twitter account. There may even be a few pictures too!
If you have any thoughts about what might be happening with Microsoft and Robot at Gamescom you can take your predictions to the Robot Entertainment forums where you can discuss with other budding fans what might (or might not!) be going on. Join in at : http://www.robotentertainment.com/forum
Paul Bettner of NewToy says Ensemble demise due to company culture
News is spreading around that Paul Bettner an ex Ensemble programmer has had a bit of a “rant” at the GDC explaining that Ensemble Studios should not of blamed Microsoft for the studios closure and should instead look at failings with the company culture at Ensemble Studios. In what has proven to be such a shock read from an ex-Ensemble employee which certainly damages the excellent working environment Ensemble was credited for he says:
“The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make.
“Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”
Ouch.
But wait, theres more:
“Ensemble had a company culture where everyone was a workaholic, developers worked late and slept at the office, and were addicted to the rush of success of the Age of Empires series.
I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn’t take a stand. I just kept hoping for that next high”
“This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them.”
Some pretty shocking comments there which resulted in huge applause from the GDC audience, perhaps with other developers agreeing that there is way too much pressure in the industry with these “crunching” hours.
This is the first time we have had an Ensemble Studios employee almost attack the way the company was managed but we must remember on the other end of the scale that alot of people stuck with Ensemble once the studio was told it would be closed down and ironically Dave and Paul Bettner were one of the first employees to leave and start NewToy before Halo Wars was completed.
These are one mans comments and do not reflect the thoughts of the whole studio. 45 employees followed Tony Goodman to start up Robot Entertainment so there must of been confidence in the highest management. Perhaps lessons have been learnt about crunching hours and the new Ensemble startups are paying closer attention to how staff are looked after and how studios are run to ensure talent does not leave whilst at the same time balancing budget and hitting milestones. Now with studios like Robot and Bonfire being fully independent there may be less pressure to meet publisher demands, hopefully.
Source: http://www.eurogamer.net/articles/crunch-culture-killed-ensemble-studios
Sidenote:
It should also be noted that Robot Entertainment sponsor the International Game Developers Association and therefore stands by the values and principles behind the IGDA “Quality of Life” white paper. If there were any issues at Ensemble these should now have been addressed with the management at Robot Entertainment. Robot Chief Operating Officer, Patrick Hudson comments on the IGDA website:
Robot Entertainment is proud to support the IGDA in its ongoing mission to make the game development community a better environment for all of us.
This comment is not related or a response to the Paul Bettner discussion and has been present on the IGDA website for quite some time prior.
Robot Entertainment confirm working on two projects
One of the recent blogs on the Robot Entertainment website by community manager Duncan Stanley talks about Robot Entertainment one year on from its conception. You may remember it was this time last year Robot Entertainment said “Hello world“. Although there has been no announcements exactly what projects Robot has been working on, we have known that there is at least one project based on new IP going by the initial company press release:
Robot Entertainment is working with Microsoft Game Studios to develop additional content for Halo Wars and support online gaming and community for both Age of Empires and Halo Wars. Additionally, Robot is developing its own original IP.
While there has been much speculation on various forums that Robot may have been working on more than one project it is only now we have a qoute from Robot confirming the existence of two projects.
After a year, I can say that it definitely is a great place to work. We’ve worked hard on our two unannounced projects, had some really awesome parties, and only a couple of late nights. Those late nights were offset by the completely out-of-character-for-Dallas snow days. We’ve got another awesome year set in front of us and we can’t wait to show everyone what we’ve been working on.
We know one project is based on new IP, but what about the second? Could this be based of already existing IP such as Age of Empires or Age of Mythology or is it also another game based on new IP again?
With Robot Entertainment no longer supporting the operations of Halo Wars and 343 Industries confirming that no new installments of Halo Wars are currently planned for the near future, it would seem if any existing IP were to be worked on the Age series would make the most sense. With Microsoft as the publisher for at least one of Robot’s projects this could be a perfect fit.
But when will we know for sure? Hopefully not too long. The recent job openings for additional community managers and web development staff indicate a plan to launch a brand new community website for at least one project.
For now, its food for thought but you may want to check out the full blog from Duncan which talks about the first day at Robot Entertainment.
Robot Entertainment to hand over HaloWars.com to Waypoint
Hot of the press from HaloWars.com. Today an announcement was made by Robot Entertainment Community Manager, Duncan “Aloysius” Stanley talking about the end of Robot’s primary involvement with the Halo Wars Community. The announcement reads as follows:
On February 28th, 2010, Halo Waypoint will be begin to officially support both Halo Wars and HaloWars.com. Waypoint staff will transition in over the next month to support operations of HaloWars.com and the Halo Wars matchmaking and stats servers. Over the past year, Robot was very proud to roll out 4 Title Updates for Halo Wars, provide technical support on the forums and provide a place for volumes of fan fiction. Robot was proud to be a part of this community for the past year, and we hope we served you well.
Along with supporting operations, Halo Waypoint has exciting plans for Halo Wars. Look for announcements in the near future.
So long and thanks for all the fish!
This was quite an unexpected announcement as in most cases the developer is responsible for the games communities. For example, Rare looks after Banjo and Lionhead looks after the Fable communities. However, it seems Microsoft is not so keen to continue having Robot watch over the Halo Wars community. Presumably, now a year on from Ensemble’s closure the agreement struck between Robot and Microsoft to look after the Halo Wars community has expired and possibly as a result of cost cutting Microsoft are bringing the management of the website in house.
Come February 28th a new moderation team will be drafted in from Microsoft’s, 343 Industries – the “Waypoint” team. Its been a bumpy road for Halo Wars fans having to go through another major change in the way the game is supported. First the closure of the original developer Ensemble, then the removal of the second developers community presence. Microsoft do not seem to be treating the strategy version of the Halo IP very well!
Although the announcement states “exciting plans for Halo Wars” are in the works, one must wonder how “exciting” these plans can be without a developer attached to the game anymore.
Hopefully there will be more details to follow about this announcement in due course.
What about Age Community?
Some good news is that the Age of Empires community will still be looked after by Robot Entertainment as before.
Microsoft resolve Age of Empires Bad CD Key error by handing CD keys over to Robot Entertainment
Players who have recently purchased copies of Age of Empires 3 have found themselves unable to play Age of Empires 3 on ESO after Microsoft failed to inform Robot Entertainment, now managing the support for Age 3 the CD Keys leaving players unable to create or upgrade accounts. Needless to say the inability to play online bemused many players and some commenting on the official community website.
However today Robot Entertainment has received the keys and Duncan Stanley, Community Manager for Robot Entertainment has updated the community as follows:
We just uploaded 10s of thousands of keys that we received from Microsoft late in the day.
If you were getting the 100 bad cd-key error while trying to create an account, or upgrade an account, please try again.
If you receive the same error as before, please email age3support@robotentertainment.com with the subject Bad CD-key Error 100 with your cd-key.










