NewToy announce new iPhone game “We rule” in collaboration with Ngmoco
Budding iPhone developers NewToy lead by ex Ensemble programmers has announced a new iPhone project in collaboration with Ngmoco a well known publisher on the iPhone platform. The new game titled “We Rule” sees players creating thier very own unique kingdom where they can heavily customise the kingdoms realms, shops, businesses, buildings, banners and crops. The official blurb from the Ngmoco website continues:
You will collect taxes from your citizens and manage a variety of shops and businesses – from bakeries and inns to lumber mills and ore mines.
There do not seem to be any screenshots of the game yet, but stick around and we’ll try and dig some out. Meanwhile check out what you can from the the graphic below. Certainly seems to be a big project but no doubt the Bettner brothers at NewToy are up to the task. For more information on the game the press release follows below and a link to the website.
ngmoco has a new social game, We Rule, in the works. We’re excited to share it with you.
In We Rule, you will govern your very own kingdom. You will act as a city planner and landscaper—customizing your realm with buildings, banners, and botany. You’ll decide what crops to plant and ensure they are harvested on time. You will collect taxes from your citizens and manage a variety of shops and businesses – from bakeries and inns to lumber mills and ore mines.
We’re also pleased to announce we’re collaborating with App Store star Newtoy to create this innovative, next-gen social game. Newtoy has a strong development pedigree on a host of platforms – before iPhone and iPod, the team helped create Age of Empires and Halo Wars. More recently they’ve engineered smash mobile hits Words with Friends and Chess with Friends.
Soon you’ll have a chance to build a kingdom of your own. We’ll be revealing more about the game soon. And if you’d like access to exclusive info and screens, chat with gamemakers and help us make We Rule better, join the ng:community.
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