Five long years. Chris Rippy ex producer at Ensemble Studios discusses the last few months working on Halo Wars
Chris Rippy discusses in the latest developers blog on the HaloWars.com website what the last few months at Ensemble Studios felt like as the Halo Wars game started to go through its final stages of quality testing. The post provides a valued look into the life of the studio during this time and what the developers felt knowing this would be the last game.
The blog post as obtained from HaloWars.com follows:
“Five Long Years”
Today, I’ll do my best to remember the final steps of getting Halo Wars out the door.
The final months of a project are all about taking the previous years of work, mashing it all together into something cohesive, testing the game, and fixing bugs. It’s also a time of very difficult decisions. In the name of getting the game out the door, we’re forced to eliminate several features, many of which already had months of work put into them. This can be costly (literally), but it helps provide focus to the most important aspects of the game, and gives us a better chance at hitting our target release date.
Now would probably be a good time to detail out all the features we cut, but maybe that’s best left to everyone’s guesses. Or maybe those features will show up again somewhere else…
Back to it. As we approach the last 6 weeks or so of the project, we begin thinking about something called “Release Candidates”. These are complete builds of the game that we believe are good enough to make it to the retail shelf. On December 1, 2008, we created “RC1”(Release Candidate 1). Cool, we’re done! Not so much. “RC1” never makes it all the way through the testing process, and in fact, our designers run a contest for everyone of our games trying to guess the actual number of Release Candidates we will create. Guesses for Halo Wars ranged from “RC2” (yeah!) to “RC426” (no!). For a build to be considered “the” build, several parties must sign off on it from Ensemble Studios, Microsoft Game Studios Test, the Localization team, and a Production team at Microsoft. In the end, RC11 was “blessed” by this crew. Halo Wars build number 1169.
We’re almost home at this point, but we still have a crucial step in front of us, called Certification. For Halo Wars to be “certified” a team at Microsoft takes the game and runs it through a battery of very specific tests to make sure it lives up to the quality and experience expectations of the Xbox360. Tests range from making sure Achievements work, to seeing how the game responds to people yanking out their memory cards while the game is running (never a good thing to try 🙂 ).
Going through Certification is a very strange experience. It can be a multi-week process, and you can go days without hearing from the Certification team on how things are going. Ensemble had just gone through months of crunch, and we suddenly found ourselves in a waiting game with very little to do but hope the game makes it through successfully. Work hours returned to normal and people passed the day working on the demo or playing board games. Weird.
Finally, on January 8th, 2009, Halo Wars passed Certification and was declared “gold”. From there, the game was sent off to manufacturing plants all over the world, packaged up, and put on a shelf at a store near you. Good times.
Chris Rippy
Producer
Halo Wars DLC confirmed titled “Strategic options”
Microsoft has published its news release about the upcoming Halo Wars DLC “Strategic options” . The DLC has been worked on in part by Ensemble Studios and part by Robot Entertainment. Ensemble’s ex Lead Designer Graeme Devine has previously stated that the DLC was nearly finished at the time of shipping.
“The main thing is that DLC was built into the game design from the very beginning so we’ve actually been working on DLC all along, It was never the plan to finish the game THEN start work on the DLC”- Graeme Devine
Robot has been working diligently since the release of the game to make balance patches, bug fixes and complete the testing of the upcoming DLC. Both a title update (a forced download) and the DLC will be made available soon.
No details on the pricing of the DLC of yet, nor an official date has been set but expect to find out very soon. The official press release from Microsoft follows:
——————-
Strategic Options Add-on for Halo Wars
Published April 21, 2009
Halo Wars™, the best selling real-time strategy game on any current generation console, mixes up the battlefield like never before with the Strategic Options Game Add-on Pack, available in the coming weeks exclusively on Xbox 360®.
Build the stronger army in Tug of War.
Strategic Options ushers in the next wave of battle for Halo Wars with three new game modes which dramatically change the multiplayer experience and challenge you to rethink your battle tactics.
Defeat waves of enemies in Reinforcement.
- Keepaway Mode: This is the Halo Wars adaptation of “Capture the Flag.” Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three sentinels to claim victory.
- Tug of War Mode: This mode is all about having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end.
- Reinforcement Mode: All active battle units are provided in successive waves. Adapt to their tactics and use the ever-changing set of units to outwit and outlast the enemy.
Capture the Forerunner in Keepaway.
Strategic Options also adds four new Achievements worth a total of 100 points:
- One and Done: Score the winning point in a game of Keepaway against Legendary A.I.’s
- Pull Hard, Pull Deep: Win and never trail in a Tug of War game
- Freak on a Streak: Gain at least 15 population from a single wave in a Reinforcement game
- Living Loving Bug: Obtain a Scarab during a Reinforcement game
Haven’t tried Halo Wars yet? A free demo is also available on Marketplace. The full-featured demo includes two levels of the Campaign mode, plus a one-on-one Skirmish battle between the USNC and Covenant.
Halo Wars
Set in the iconic Halo universe, Halo Wars predates the original first-person shooter Halo. Experience the early battles between the UNSC and Covenant, the far-reaching conflict that has been diligently followed by the masses in the blockbuster Halo series.
“FuzzyCube” – Another ex Ensemble development house – Releases a game!
Yup! That’s right folks yet another development house has risen from the ashes of Ensemble Studios. This is the second development house which is confirmed to be working on iPhone games (the first being NewToy). The company has just released thier first game titled “iQuaterback” and is available to download via the App Store right now! If you have an ipod it may well be worth checking out!
It would seem alot of Ex Ensemble employees enjoy iPhone development – lets hope Apple culture inside Ensemble didnt affect their Microsoft shut down!
The FuzzyCube website can be found here: http://www.fuzzycubesoftware.com/ and they are starting to create forums here: http://www.fuzzycubesoftware.com/iquarterback/forums/
It looks like the developer is already showing Ensemble like success as already 1 million footballs have been thrown. More details on this title as more statistics arrive.
Good luck FuzzyCube!
Gamespot interviews David Rippy. Talks about Ensemble’s closure and whats happening with Bonfire!

Quick update here – Gamespot have managed to hold a Q&A session with Bonfire head and ex producer at Ensemble, David Rippy. David talks about some of the things surrounding Ensemble’s closure though he much re-iterates what Bruce Shelley has said in the past that Ensemble has lost sync with the vision of its parent (Microsoft). He goes on to talk about what it is like to start an independent studio in the economic climate and how it differs from being an independent developer from an acquired developer.
A good read here: http://uk.gamespot.com/news/6206580.html
Ensemble’s Halo Wars sells a million copies already, becomes the fastest selling console RTS ever!

Great news for Halo, RTS and Ensemble fans as Microsoft has revealed that Halo Wars has ALREADY sold more than a million copies and has become the best selling RTS of this console generation! What a great reason to celebrate!
Outstanding job Ensemble!
This news is somewhat bittersweet as despite Halo Wars outstanding early success the studio was shut down. Hopefully Robot, Bonfire, Windstorm will have the resources they need to keep making great games.
Good job!
Sources:
http://www.t3.com/news/halo-wars-becomes-the-best-selling-rts?=38421
http://www.pocket-lint.com/news/news.phtml/23064/24088/halo-wars-sells-millionth-game.phtml
http://www.virginmedia.com/games/gamingnews/news-story.php?storyid=37317869
Oh and by the way… Its not over yet, Robot is working on DLC as we speak!
Asian Dynasties co-developer Big Huge Games may shut down
More sad news for RTS fans as today Shacknews reports that THQ has put Big Huge Games up for sale. BHG has previously worked with Ensemble titles Age of Empires where they brought the expansion pack for Age 3 “The Asian Dynasties” in collaboration with Ensemble. As BHG were friends of Ensemble its sad to hear that they too are falling on troubled times and wish them the best of luck.
Updated: addtional sources:
http://www.shacknews.com/onearticle.x/57708
http://www.crispygamer.com/news/index.php/2009-03-17/big-huge-games-for-sale/
Robots at work; Halo Wars.com gets re-branded and DLC coming
Halo Wars fans who often visit the official Halo Wars community website may have noticed that as of yesterday the site had been re-branded from Ensemble Studios to Robot Entertainment. Whilst I am pleased that Robot get to make their mark its somewhat sad that the Ensemble name has been removed.
Robot Entertainment folk are working on Halo Wars DLC which I imagine will be announced in the next few weeks. It is unknown whether the DLC will completely or partially re-brand the game to Robot Entertainment. Tony Goodman’s crew are staying zipped about what the DLC is going to include. Good news is however in traditional Ensemble fashion they are actively listening to fans and players on the forums. You can catch people like Dave Pottinger and Jerome Jones who were both leads on Halo Wars browsing the forums. Just look for the Robot logo under their names.
Of course another thing we can expect soon is the launch of the Robot Entertainment website which has been displaying a splash screen for quite a while; keep checking back here by adding us to your RSS feed and we’ll let you know when it goes live.
A few other updates…
I know I’ve promised updates to the Bruce Shelley and Ben Donges blogs, I’ll try to get them up soon.
Oh, and, I’m sorry to report that ES_Paragon and ES_Solus are no longer with the Ensemble crew at Robot or Bonfire, but are pursuing other opportunities. We wish them good luck with that. 🙂
Dusty Monk talks about Ensemble’s cancelled Halo MMO “Titan”

Dusty was a senior programmer for Ensemble Studios who worked on the Ensemble Halo MMO. He sure seems passionate about the MMO genre and he reveals lots of information about the project including the length of time the team were working on it – 2 years in fact. To have an insight of what Ensemble was doing between 2006-2007 have a read here:
http://ofcourseillplayit.com/?p=131
A reminder of Titan..
In case youve forgotten or arnt aware of Ensembles Halo MMO here are some of the very early mock-up designs:
Official Xbox Magazine talks to Dave Pottinger about Halo Wars and Robot Entertainment

Official Xbox Magazine (OXM) has interviewed Dave Pottinger who was the lead designer at Ensemble Studios and who has now joined the Robot Entertainment entity of ex-Ensemble employees as lead designer.
You can listen to the podcast here: http://www.oxmpodcast.com/?p=184 Dave is on at 40:00 onwards. Discussing things like the fatality system and Y-abilities that didnt make it to the final Halo Wars build and why there was no Covenant campaign.
Ensemble says its final goodbye. Halo Wars credits
Special thanks go to Joystiq who today posted the video of the heart-felt credits to Halo Wars. For those who haven’t yet seen the Halo Wars credits it contains the final goodbye from Ensemble Studios thanking fans for the support over the last 12 years. The credits also contain shout outs from everyone who worked on the game (thats everyone in the studio.) Many shout outs honour their family but also thank Ensemble and Tony Goodman for creating a great place to work.
It is clear from these messages that there was genuine love for working at the Studio and demonstrates the number of real people affected by Microsoft’s sad decision to close the studio.
You can watch the credits here:












