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Posts tagged ‘Concept art’


New artwork for the Bonfire Studios website

A nice treat from the artists at Bonfire - some new art has been added / changed on the website. Perhaps this art is a sign of things to come?

Check out


Windstorm announces partnership with 226 productions


It looks like things are going well for Dusty Monk’s Windstorm Studios, a company setup by an ex Ensemble programmer aiming to deliver a groundbreaking MMO game with flying cars! The studio has recently announced a partnership with a major Russian art production company, 226 productions. 226 productions have worked on art for a number of games including Pirates of the Carribbean – The Legend of Jack Sparrow and the company has a selection of sample art on their website located here:

This is good news for Windstorm Studios who also along with the press release offer a brand new piece of concept art found below:


Click to enlarge to desktop wallpaper size

We wish Windstorm and Dusty continued success with their mission to create an excellent MMO title. Stand by for more updates!


Windstorm Studios shows off two concept art pieces


Since the closure of Ensemble Studios there have been many teams working on exciting games. We have seen iPhone games from developers FuzzyCube and NewToy and now its time to get a first glimpse at a larger scale game as Windstorm Studios headed up by past Ensemble Programmer Dusty Monk today releases two concept art images for the mysterious MMO game.



Dusty Monk has been eager to launch an MMO title for sometime and worked on the Halo MMO at Ensemble Studios considerably. We hope now that with the right investment and publishing partners Dusty will be able to fulfill his dream of getting his own MMO out there. Hopefully with the GDC soon coming up Dusty will be able to prove the project is exciting and maybe we’ll get some more information about the futuristic (flying cars and all that) game!

For more details and wallpaper friendly versions of these excellent images head over to the Windstorm website!


Bart Tiongson shows off some incredible concept art

 Robot Blogs

In the today’s Robot Entertainment blog update artist Bart Tiongson shows off some awesome artwork for Halo Wars and other projects. Just how awesome is it? Pretty awesome! Halo Wars fans will be able to identify the early Brute Chieftain below!


Check out some more on the official blog!


“Board” to Death: A Day in the Life of a Concept Artist


Whats was it like to be a conecpt artist at Ensemble Studios? Aloysius today published a new article on the website detailing the expierence of Bart Tiongson. The concept art team at Ensemble were responsible for some fantastic pieces of art much like this one below:  (click to enlarge)

halo wars conecept art

You might think that in order to produce such fantastic art the team at Ensemble would be under alot of stress but ho ho ho.. you might be mistaken! Ensemble Studios was well known for being a great place to work. But having too much fun means not so much work… so how did the team deal with work vs play? Well.. about 50/50 actually – sounds like a good ratio!

You can find out more by reading the insigtful blog post below:

“Board” to Death: A Day in the Life of a Concept Artist

Published Tuesday, April 28, 2009 3:02 PM by Aloysius 
When I was first approached to write something for the website from a Concept Artist’s viewpoint, I thought that I would just do a generic, “day in the life of an artist”, type of write-up that we’ve all seen before. I thought about it. I figured I could sum up in a few simple sentences how concept art gets created and eventually put into the game. I could write about how we receive a written description of a unit, building or environment; how we create rough drawings of what we think a unit might look like; and then when one “thumbnail” is approved, we polish it so that the 3D modelers can build it, animators can give it life and then that unit can get put into the game.

In a nutshell, that is what a concept artist does. Quick, clean and summarized in a tidy little paragraph with enough time to spare to go watch the NBA playoffs.

Then I thought about it again. And I realized that it wasn’t that simple; at least not on Halo Wars and definitely not at Ensemble Studios.

You see, in order to create artwork at the highest level, you not only need a team that is talented, dedicated and stays on schedule, but you also need a team that meshes with each another. For that team to be successful in what they do, they need to have chemistry. So instead of writing about our daily tasks and attaching images of artwork, I decided to talk about what the team did that wasn’t on the task list and include photos that illustrated the “chemistry” that we had.

Throughout the studio there are white boards that are used for a variety of things like jotting down tasks and ideas, descriptions of units and keeping track of deadlines. The artists, on the other hand, had a different use for them. The concept guys would draw caricatures and create “inside joke” drawings on a daily basis. I would walk in the office and at the end of each day there would be new and often inspiring drawings on the white boards. While these boards’ original purpose was to have drawings, diagrams and written statements to help keep the team on track, the random imagery, humorous and often non-work-related material, probably kept the team more focused than unit descriptions or schedule dates and deadlines. It wasn’t long before other artists joined in on the fun as well. It wasn’t unusual to poke fun at each other, or crack a joke at someone’s expense. The ratio of laughing and having fun to drawing was probably an even 50/50. I absolutely felt that this dynamic was essential to create the top notch artwork that was done on the project. There were a lot of late nights and long hours, and without a sense of humor the team probably would have driven each other insane.

I’ve always felt that if you enjoy what you are doing and who you are doing it with, success will ultimately follow. Take a look at the art-work in Halo Wars and I think that you’ll agree that we were successful in what we set out to do: create a beautiful looking game. Laughing the whole time.

During my short time leading the concept guys on Halo Wars, I realized something- I did a heck of a lot more learning than I did teaching. Thanks to the Halo Wars concept team.

Below are some examples of the crazy pix that these guys did… I’ve “edited” a few of them. :P



Care for some Halo Wars concept art?


Kotaku have bags of unseen Halo Wars concept art right here: 
It will probably be the last concept art you’ll see from Ensemble Studios. Interested folks might want to check out other concept art for unreleased Ensemble games here:


Some of these concept arts are wallpaper worthy!