Lead Designer talks Halo Wars bases
Lead Halo Wars designer at Robot Entertainment Dave Pottinger today blogs about the reasoning behind the socket based bases found in Halo Wars. The forums have often had questions like “How come I cant place buildings anywhere on the map” and “How come the game doesn’t look like it did at E3 2007?” Halo Wars was completed in 2009 so its inevitable there would be some differences between the released version and the E3 2007 demo. However it is always interesting to know how ideas and changes developed and the reasoning behind the changes.
Think of it as a look into a Robots head, here’s Dave Pottinger with the low down and a link to the full blog post at the bottom:
“Most strategy games are noted for their deep city building and economic elements. WTF Halo Wars??? Why don’t you have an Age of Empires-like infrastructure game where the truly skilled players can “out econ” the newbies? The fairly un-sexy answer is that we just wanted a faster game with a larger focus on combat. Okay, fair enough. Let’s look at the iterations that base building went through to achieve those goals.”
http://www.halowars.com/news/devblog/archive/2009/05/18/How-to-Build-a-Base-in-the-26th-Century.aspx