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Posts tagged ‘Age of Empires’

14
Mar

Paul Bettner of NewToy says Ensemble demise due to company culture

News is spreading around that Paul Bettner an ex Ensemble programmer has had a bit of a “rant” at the GDC explaining that Ensemble Studios should not of blamed Microsoft for the studios closure and should instead look at failings with the company culture at Ensemble Studios. In what has proven to be such a shock read from an ex-Ensemble employee which certainly damages the excellent working environment Ensemble was credited for he says:

“The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make.

“Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”

Ouch.

But wait, theres more:

“Ensemble had a company culture where everyone was a workaholic, developers worked late and slept at the office, and were addicted to the rush of success of the Age of Empires series.

I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn’t take a stand. I just kept hoping for that next high”

“This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them.”

Some pretty shocking comments there which resulted in huge applause from the GDC audience, perhaps with other developers agreeing that there is way too much pressure in the industry with these “crunching” hours.

This is the first time we have had an Ensemble Studios employee almost attack the way the company was managed but we must remember on the other end of the scale that alot of people stuck with Ensemble once the studio was told it would be closed down and ironically Dave and Paul Bettner were one of the first employees to leave and start NewToy before Halo Wars was completed.

These are one mans comments and do not reflect the thoughts of the whole studio. 45 employees followed Tony Goodman to start up Robot Entertainment so there must of been confidence in the highest management. Perhaps lessons have been learnt about crunching hours and the new Ensemble startups are paying closer attention to how staff are looked after and how studios are run to ensure talent does not leave whilst at the same time balancing budget and hitting milestones. Now with studios like Robot and Bonfire being fully independent there may be less pressure to meet publisher demands, hopefully.

Source: http://www.eurogamer.net/articles/crunch-culture-killed-ensemble-studios

Sidenote:

It should also be noted that Robot Entertainment sponsor the International Game Developers Association and therefore stands by the values and principles behind the IGDA “Quality of Life” white paper. If there were any issues at Ensemble these should now have been addressed with the management at Robot Entertainment. Robot Chief Operating Officer, Patrick Hudson comments on the IGDA website:

Robot Entertainment is proud to support the IGDA in its ongoing mission to make the game development community a better environment for all of us.

This comment is not related or a response to the Paul Bettner discussion and has been present on the IGDA website for quite some time prior.

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12
Mar

Robot Entertainment confirm working on two projects

One of the recent blogs on the Robot Entertainment website by community manager Duncan Stanley talks about Robot Entertainment one year on from its conception. You may remember it was this time last year Robot Entertainment said “Hello world“. Although there has been no announcements exactly what projects Robot has been working on, we have known that there is at least one project based on new IP going by the initial company press release:

Robot Entertainment is working with Microsoft Game Studios to develop additional content for Halo Wars and support online gaming and community for both Age of Empires and Halo Wars. Additionally, Robot is developing its own original IP.

While there has been much speculation on various forums that Robot may have been working on more than one project it is only now we have a qoute from Robot confirming the existence of two projects.

After a year, I can say that it definitely is a great place to work.  We’ve worked hard on our two unannounced projects, had some really awesome parties, and only a couple of late nights.  Those late nights were offset by the completely out-of-character-for-Dallas snow days.  We’ve got another awesome year set in front of us and we can’t wait to show everyone what we’ve been working on.

We know one project is based on new IP, but what about the second? Could this be based of already existing IP such as Age of Empires or Age of Mythology or is it also another game based on new IP again?

With Robot Entertainment no longer supporting the operations of Halo Wars and 343 Industries confirming that no new installments of Halo Wars are currently planned for the near future, it would seem if any existing IP were to be worked on the Age series would make the most sense. With Microsoft as the publisher for at least one of Robot’s projects this could be a perfect fit.

But when will we know for sure? Hopefully not too long. The recent job openings for additional community managers and web development staff indicate a plan to launch a brand new community website for at least one project.

For now, its food for thought but you may want to check out the full blog from Duncan which talks about the first day at Robot Entertainment.

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28
Feb

343 Industries takes over Halo Wars Community support

 

As of March 1st 2010 343 Industries’ Halo Waypoint team will take over support of both Halo Wars and the Halo Wars Community at HaloWars.com. Community Manager Jon Goff from 343 has made his introductions in the general discussion.

Hey everyone,
 
As most of you know, Halo Wars and HaloWars.com are transitioning more closely into the Halo Waypoint family.
 
As of this weekend, Halo Waypoint will oversee both Halo Wars’ matchmaking and stat tracking servers, as well as HaloWars.com as we continue to bring the Halo universe together as never before.
 
Before I continue, the Waypoint team would like to thank the amazing group at Robot Entertainment, who have spent the past year working closely with the Halo Wars community, helping to build a vibrant, dedicated fan base, and we look forward to supporting the Halo Wars community as the Halo universe continues to expand and evolve.

Jon then continues to expand on some of the most frequently asked community questions – whether or not there will be a Halo Wars sequel of even any additional DLC. The response is as expected – no.

Will there be a Halo Wars 2?

There is currently no information to share about the possibly of future Halo Wars games. We understand the desire from the Halo Wars community for another installment of Halo Wars, but for now the focus in regard to Halo game titles is squarely on supporting Bungie as they prepare to launch Halo: Reach this Fall.

Will there be more Halo Wars DLC?

Likewise, there is currently no new information on additional Halo Wars DLC. 

The transition from Robot Entertainment to Halo Waypoint indicates Microsoft’s reduced commitment to the title for the near future as Halo Wars loses its developer. It is currently unclear whether some small bugs outstanding from the last title update will be resolved. Two of these include the issue that units can use the Y-Ability across the entire map and secondly there are missing cut scenes in the Halo Wars game menu. Robot Entertainment has advised that these issues are now the responsibility of Halo Waypoint.

Whats next for Robot Entertainment?

Losing Robot Entertainment in the Halo Wars community is a sad thing. No one is better placed to support the game and its community than the games developer and Robot had the majority of people from Ensemble Studios working on the titles support. However, this is not the end of Robot’s community presence on other games. Robot will continue to provide support for both Age of Empires and the Age of Empires Community. Also expect Robot to be hard at work on a brand new community for thier upcoming video game project. Robot are expanding thier community team to no doubt make the future community as, or even more vibrant and exciting than ever before. Stay tuned.

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5
Feb

Robot Entertainment to hand over HaloWars.com to Waypoint

Hot of the press from HaloWars.com. Today an announcement was made by Robot Entertainment Community Manager, Duncan “Aloysius” Stanley talking about the end of Robot’s primary involvement with the Halo Wars Community. The announcement reads as follows:

On February 28th, 2010, Halo Waypoint will be begin to officially support both Halo Wars and HaloWars.com. Waypoint staff will transition in over the next month to support operations of HaloWars.com and the Halo Wars matchmaking and stats servers. Over the past year, Robot was very proud to roll out 4 Title Updates for Halo Wars, provide technical support on the forums and provide a place for volumes of fan fiction. Robot was proud to be a part of this community for the past year, and we hope we served you well.

Along with supporting operations, Halo Waypoint has exciting plans for Halo Wars. Look for announcements in the near future.

So long and thanks for all the fish!

This was quite an unexpected announcement as in most cases the developer is responsible for the games communities. For example, Rare looks after Banjo and Lionhead looks after the Fable communities. However, it seems Microsoft is not so keen to continue having Robot watch over the Halo Wars community. Presumably, now a year on from Ensemble’s closure the agreement struck between Robot and Microsoft to look after the Halo Wars community has expired and possibly as a result of cost cutting Microsoft are bringing the management of the website in house.

Come February 28th a new moderation team will be drafted in from Microsoft’s, 343 Industries – the “Waypoint” team. Its been a bumpy road for Halo Wars fans having to go through another major change in the way the game is supported. First the closure of the original developer Ensemble, then the removal of the second developers community presence. Microsoft do not seem to be treating the strategy version of the Halo IP very well!

Although the announcement states “exciting plans for Halo Wars” are in the works, one must wonder how “exciting” these plans can be without a developer attached to the game anymore.

Hopefully there will be more details to follow about this announcement in due course.

What about Age Community?

Some good news is that the Age of Empires community will still be looked after by Robot Entertainment as before.

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30
Sep

Microsoft resolve Age of Empires Bad CD Key error by handing CD keys over to Robot Entertainment

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Players who have recently purchased copies of Age of Empires 3 have found themselves unable to play Age of Empires 3 on ESO after Microsoft failed to inform Robot Entertainment, now managing the support for Age 3 the CD Keys leaving players unable to create or upgrade accounts. Needless to say the inability to play online bemused many players and some commenting on the official community website.

However today Robot Entertainment has received the keys and Duncan Stanley, Community Manager for Robot Entertainment has updated the community as follows:

We just uploaded 10s of thousands of keys that we received from Microsoft late in the day.

 If you were getting the 100 bad cd-key error while trying to create an account, or upgrade an account, please try again.

If you receive the same error as before, please email age3support@robotentertainment.com with the subject Bad CD-key Error 100 with your cd-key.

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19
Sep

Microsoft publish Age of Empires 3 copies without informing Robot Entertainment of CD-Keys

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Microsoft has, bewilderingly released new copies of Age of Empires 3 and its set of expansions including the newly released Age of Empires 3 Collectors edition. One would imagine that Microsoft would be contacting Robot Entertainment so that they can prepare the Ensemble Studios Online (ESO) server to accept the new CD-keys enabling purchasers to play the game online. However it seems that Microsoft have been less forthcoming with Robot Entertainment about these re-releases by not informing Robot Entertainment about these new CD keys leaving purchasers bemused that copies of the game are invalid.

Perhaps someone at Microsoft is emailing the wrong person and has forgotten that the @ensemblestudios.com email address has been shut down.

One must worry from this news about the quality of communication from Microsoft to Robot Entertainment following the closing of internal studio Ensemble. It is sad that poor performance from Microsoft is potentially adversely affecting the reputation of Robot Entertainment who end users believe is offering the support for ESO. Community Manager for Robot Entertainment, Duncan Stanley says:

Microsoft, the publisher of all of the Age of Empires III games and expansions, recently released new copies of the game, and the expansions.

When they did this, they did not give us, Robot Entertainment, the cd-keys first to upload to our server so that people who buy the game can authenticate and create accounts.  Because of this, users may get Error 100 [Bad CD-Key] when trying to create or upgrade an ESO account.

Microsoft and Robot Entertainment are aware of the problem, and we are working to resolve it as speedily as we can.

We will upload the cd-keys to the server as soon as we get them.

 We apologize for the frustration.

We will keep you posted on updates with this unfortunate situation

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9
Sep

Mysterious “Age of Empires” press folder revealed to be announced as a Age 3 Collectors edition

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The mysterious press folder found on a website which handles Microsoft press releases for the games division has finally been filled with Age of Empires content. Unfortunately it is not a new Age of Empires game as first hoped. Instead Microsoft will finally release all three Age of Empires 3 games (the original plus the two expansions). Until now only Age 3 and the Warchiefs expansion have been bundled together and players have had to purchase the Asian Dynasties separately. Now all the Age 3 content can be picked up in one handy box set.

Interestingly and sadly, this may be the last box art which we see bearing the Ensemble Studios logo having first thought Halo Wars may be the last.

So where does this leave the Age of Empires series going forward? It has been reported before in a gamesindustry.biz interview with Phil Spencer of Microsoft Game Studios that:

And we do have a plan for Age of Empires, and it is something we’ll continue to push, it just didn’t require that we had Ensemble Studios as an entity inside of MGS in Dallas, as full time internal employees, as a studio that would be the sole source of Age content going forward.

So hmm.. lets hope there is a plan for more new Age content going forward hopefully to be developed by ex Ensemble teams.

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3
Sep

Rumor: New “Age of Empires” coming?

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Cinema Blend is reporting that they have stumpled accross a new “Age of Empires” folder on Microsoft’s press server. The new folder was created on the 22nd of September and with the PAX games conference starting tomorrow they reckon it might be possible that a new Age of Empires could be announced.

No word who would be developing the title as Robot Entertainment and Bonfire Studios claim to be focussing on new IP. It is currently unknown if despite this any Ex Ensemble Studios group would be taking the series forward.

Watch this space closely! Follow www.twitter.com/remember_es for updates!

PAX begins tomorrow and it’s possible we could see a big reveal from Microsoft. Specifically, there might be a new Age of Empires unveiled.

At some point last night, a folder entitled “Age of Empires” was created in the press directory of Microsoft’s outside PR firm (via GMR FM). There’s nothing in said folder yet, though. PAX runs from September 4-6 so perhaps it’ll be filled with screenshots and movies of some glorious new AoE game during that period of time.

http://www.cinemablend.com/games/Rumor-New-Age-Of-Empires-Coming-19671.html

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12
Aug

Matt Pritchard in classic Gamasutra Age of Empires interview archive

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Gamasutra has lifted the lid on a classic interview with Ex Ensemble graphics engine programmer Matt Pritchard. Matt joined Ensemble in the early days of Age of Empires development, so early that the game was called “Dawn of Man” before being renamed “Age of Empires” later on. The archived interview is an excellent read for Ensemble and Age of Empires fans. Reading the article you should recognise many names including Tim “timotron” Deen who has worked at Ensemble since Age 1 right up until Halo Wars and the studio disbandment. Tim Deen is now working at Robot Entertainment. Matt Pritchard went on after Age of Mythology to work on BlackSite: Area 51.

The interview talks about some of the choices made at Ensemble about the games design, multiplayer and testing along with details about how the game was programmed. Matt’s primary role was developing the “Genie” graphics engine which powered Age of Empires 1 and 2. Matt’s efforts with the engine managed to increase the initial framerate of 7-14FPS right up to 55FPS. The remainder of the interview discusses things that went well such as the games database driven design, staying in close contact with the publisher (Microsoft) and how Ensemble’s management truly respected its employees. Many of the good points that Matt talked about in the article remained true right up until the end of the studio including the database driven design and employee morale, maybe not so much the publisher relations aspect, though.

Of course a large scale game development like Age of Empires comes with its bugs and these are also talked about in the article. A late beta test, lack of multi player testing on residential modems and not planning for a patch rank highly. In the original release of the game some players found online play unsustainable due to lag time and drop outs over slow 56k modem speeds. Due to the whizzy and fast equipment at Ensemble Studios the testing which took place internally did not necessarily reflect the speeds players would get on the outside. Luckily the good communication with management at Ensemble and Microsoft allowed for the creation of the 1.0a patch which duly rectified most of the multiplayer issues.

Alongside a retro article comes a retro picture of Ensemble Studios staff in 1997. See if you can spot some familiar faces in the picture below:

ensemble team 1997

Looks like Christmas!

I encourage all fans to have a read of the Gamasutra article below, delving into some history of the studios early days. Ensemble Studios is sorely missed. 🙁

http://www.gamasutra.com/php-bin/news_index.php?story=24767

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13
Jul

Aloysius sheds light on the OOS / Maphack bans

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Just in case you dont want to read through all the threads taking place on Age Community ive included below some extracts from Robot Entertainment Community Manager “Aloysius”. This should help clear up the Robot position on these bans and demonstrates that accounts do get re-evaluated when an appeal is requested and that programmers have indeed looked at the code behind hack detection. Here goes – (and yes, ive added some emphasis on key points)

  • We do not ban random people, we don’t just draw names out of a hat and ban people.  No one has ever been banned because we didn’t like them or “just because,” or anything like that.
  • We examine cheating reports and our server logs, and when an account has been using out of sync and map hacks, we take action against that account.  If you get out of syncs all the time when playing multiplayer, try reinstalling the game, and checking with your ISP to ensure that your connection is working properly.
  • We examine every account individually for OOS and Map hacking, and examine claims of innocence when the case warrants.  We have never reversed a ban for OOS / Map Hacking.  After this recent wave of OOS / Map Hacking Bans, the programmers who wrote the tools re-examined the code and ran tests and determined that the bans were valid.
  • We cannot release source code, our diagnostic processes, give access to our back-end servers, release private customer data or anything else that would compromise the integrity of our online environment as well as satisfy our legal protection.  We can’t really be “transparent” in our security practices so that we can stay one step ahead of the hackers.
  •  We already permaban the guilty, after investigation.
  •  We do not re-issue accounts for the people banned. We encourage everyone to maintain secure passwords and never give them out to anyone else, ever, under any circumstance.  ESO will never ask you for your password.
  • We can tell the difference between a normal OOS and one being caused by a hacking tool.
  • Normal OOSs can happen for a wide variety of reasons, bad internet connections, bad installs, bad other software, virus scanners kicking in during a game, etc.  We even had a case where every 600 seconds (10 minutes), someone would go OOS no matter what, 100% of the time.  They eventually got it fixed by calling their ISP.  They were not banned, even though they OOS’d in dozens of games.

All of this seems very satisfactory to me. Players should be reminded that the tools used to identify cheaters at Robot Entertainment are the same as those used at Ensemble Studios. For more information keep track of the discussion at AgeCommunity:

http://forum.agecommunity.com/forums/3/826478/ShowThread.aspx

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