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Posts tagged ‘Title Update’

17
Dec

Halo Wars title update 4 announced. Meanwhile, Halo Wars wins best strategy game at IGN

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Today is a great day for Halo Wars fans kicking off with Robot’s announcement that the fourth title update for Halo Wars will be going live tomorrow on the 18th December. This patch implements many of the proposed fixes as discussed before, these being:

Balance:
Grunts now do more damage to air units
The Scarab now has 25% more health and does 25% more damage
Gremlins now requires 2 reactors to be built
The Arbiter now takes 25% more damage while raging
Hunters now focus their Assault Beam much faster
Brute Chopper is more effective vs. air

Bug Fixes:
The Cryo/Reactor Glitch has been fixed
The Multiplayer Lobby should now work better for people with misaligned controllers
Y-Abilities should no longer have their cooldowns reset erroneously
Profiles that had problems accruing points in Multiplayer should now be able to gain points properly

Meanwhile over at IGN Halo Wars was awarded the “Best Strategy” game of 2009 on the Xbox 360 platform saying that:

“PC diehards may cry foul at the idea of a real-time strategy game on a console. Halo Wars is enough to silence them. It strips away some of the depth and excessive management required out of a PC game and boils the formula down to quick strategy and exciting confrontations”

Harter Ryan, Executive Producer on Halo Wars at Ensemble Studios who now works at Robot Entertainment had this to say on the official Halo Wars community website:

“We’re proud of Halo Wars and its reception by both the Halo and Xbox 360 communities. Winning IGN’s Strategy Game of the Year is a great honor and is a fine reflection of all the effort that went into creating the game at Ensemble Studios and Microsoft Game Studios.”

Indeed! Congratulations all Ensemblites!

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14
Nov

New Halo Wars rank numbers revealed!

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Robot Entertainment Community Manager, Duncan Stanley has quickly updated the Halo Wars community with the proposed ranking changes for Halo Wars. Previously the ranking system stood as follows:

Rank Score Needed New Points
Recruit Play 1 Game Play 1 Game
Lieutenant 25,000 15,000
Captain 60,000 30,000
Major 140,000 60,000
Commander 310,000 120,000
Colonel 700,000 240,000
Brigadier 1,500,000 480,000
General 2,400,000 960,000

The idea behind this change is to help make the General achievement easier to attain whilst still being relatively difficult. Rest assured, in order to achieve this top achievement players will still need to play alot of Halo Wars. Feedback about this proposed change can be made in the official Halo Wars community forum. –  head over there and check out the discussion!

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11
Nov

Halo Wars Title Update 4 balance feedback sought

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Robot Entertainment balance staff Tim “Timotron” Deen and Community Manager Duncan “Aloysius” Stanley have informed the Halo Wars community that the fourth title update for Halo Wars is now in consideration and the balance team at Robot Entertainment are now looking for feedback on the following proposals. So far the first draft of the proposed balance changes is as follows:

1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a “super” tech unit on par with Grizzly’s, Hawks and ODST.

2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

6. *New* Buffing Brute choppers auto-cannon damage to do more damage to air units at the same rate as other scout units.

There are also a number of bug fixes being looked at including:

1. Cryo Glitch
2. TrueSkill display glitch
3. Y-Ability cooldown glitch
4. DLC Leaderboards Display Glitch.
5. Multiplayer Lobby lock up glitch.

 Check out the discussion on the official Halo Wars community website to see how players are responding and feel free to leave any comments you think about the proposed changes there. The link to the thread is: http://www.halowars.com/forums/thread/769843.aspx

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17
Jul

Halo Wars title update 3 has been released!

HaloWars-Update3-News-Item[1]

Players who are signed into Xbox Live when loading Halo Wars today would have seen a message to update the game to the latest version. The title update adds banalce changes, bug fixes and groud work for the upcoming DLC Map Pack.

In case you have forgotten here are the patch notes for this title update:

Balance Changes:
– UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
-UNSC Warthogs build time increased by 3 seconds to 25 seconds
– Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
-Covenant and UNSC turrets have 5% increased health and 5% increased damage
-UNSC Elephants have a 20% more health
-Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
-Recycle basic cost return fixed to be 50% for constructed buildings.
– Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
– UNSC Leader powers disabled at the start of Reinforcement Matches
-Players no longer receive points for team killing.
-Self Destructing/Recycling buildings now gives points to opponents

Bug Fixes:
-Players should now find it much easier to play System Link games
-Fixed Covenant Shield Generator Exploit
-Invisible Units should now have invisible health bars
-Players will no longer be able to scout opposing bases by using the area-select tool

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7
Jul

Final Title Update 3 patch notes available for Halo Wars

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Well here they are folks! Pretty much very similar to the proposed patch notes posted earlier.. some highlights are:

  • Team killing will no longer give points (hooray!)
  • Self Destructing buildings will give opponents points (similar to Age of Empires)
  • Warthog build time increased

And here’s the rest:

Balance Changes:
– UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
-UNSC Warthogs build time increased by 3 seconds to 25 seconds
– Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
-Covenant and UNSC turrets have 5% increased health and 5% increased damage
-UNSC Elephants have a 20% more health
-Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
-Recycle basic cost return fixed to be 50% for constructed buildings.
– Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
– UNSC Leader powers disabled at the start of Reinforcement Matches
-Players no longer receive points for team killing.
-Self Destructing/Recycling buildings now gives points to opponents

Bug Fixes:
-Players should now find it much easier to play System Link games
-Fixed Covenant Shield Generator Exploit
-Invisible Units should now have invisible health bars
-Players will no longer be able to scout opposing bases by using the area-select tool

Discussion is rampant on the HaloWars.com forums!

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24
Jun

Tim “Timotron” Deen reveals (nearly) final patch list for Halo Wars

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Tim Deen has updated his feedback thread on HaloWars.com with the soon to be final patch notes. The title update is now in its final changes of testing and unless there are any sudden imbalances to be found you can take the notes below as pretty much being the final patch notes. Discussion on these should be directed to this thread where Robot will be looking over for feedback. The patch notes follows:

*** Note: Updated with final patch notes for the balance changes that I am sending in for final function/ bug testing ***

Balance changes:: 

1.  Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.  

Final:: Gauss damage with a 0.6 modifier (down from 0.8), which is a 50.0% damage boost instead of a 100% damage boost against tanks over earlier warthogs.

 

2.  Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.

Final:: Warthogs will take 3 additional seconds to the build (25 seconds).

 

3.  Anders bonus to tech build rate reduced to further balance the leader. 

Final:: Anders research bonus changed to be 75% of the base time to research techs instead of the previous 50%.  (the cost reduction remains at 50%)  

 

4.  Base turrets attack and health boosted slightly to increase turret viability in early and late game.

Final:: We finalized on a 5% boost to base turret health and damage after extensive testing we feel that a small buff was warranted but that overall the turrets can function just fine in the early game but the player has to choose to use them and sacrifice some supplies.

 

5.  Elephant health increased to improve survivability and viability as a unit.

Final:: Elephants gain a 20% boost to health, which when combined with the infantry grenade buff works out rather well.

 

6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.

Final:: Grenades gains 25% additonal damage against medium armor ground vehicles.

 

7.  Recycle basic cost return fixed to be 50% for constructed buildings.  (While a technically a bug, this directly impacts many slightly exploitive strategies)

 

*** Other items we have investigated internally ***

8. Investigated changes to the Arbiter rage power for heal and strength, but with internal data and looking closely at what we had time to do for the upcoming title update, we have decided the data did not warrent a change to the Arbiter at this time.

9. Investigated mainline infantry base damage against air but looking at the numbers and the data from games played, we feel that the infantry are within bounds for their role at this time.

10. Investigating reports of shield generator exploit that causes shields covenant base shields to re-raise during combat, we have a repro (thanks to those that sent in the repro steps) and we are looking at a fix now to hopefully include in the title update.  

11. As I have noted before the reinforcement exploit with cutter MAC blast is fixed in this title update.

*** One additonal change which impacts balance ***

12. *new*  Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them all at once instead of having them destroyed peacemeal.  Fighting off a rush or hiding what you a building against scouts is now a viable choice for both the UNSC and the Covenant.

 

note: there are other bug fixes in the title update as well but those will be covered when we wrap up the title update and write the final patch notes. 

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10
Jun

Players invited to discuss Title Update 3 for Halo Wars on official community forum

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Never say the Robots dont listen! Tim “Timotron” Deen has kicked off a discussion thread on the HaloWars.com forums to announce some of the intentions Robot has for balancing the game in Halo Wars title update 3. The changes suggested so far are as follows:

1.  Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.

2.  Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.

3.  Anders bonus to tech build rate reduced to further balance the leader.

4.  Base turrets attack and health boosted slightly to increase turret viability in early and late game.

5.  Elephant health increased to improve survivability and viability as a unit.

6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.

7.  Recycle basic cost return fixed to be 50% for constructed buildings.  (While a technically a bug, this directly impacts many slightly exploitive strategies)

Any thoughts? You can let Robot know by posting in the official thread over here:

http://www.halowars.com/forums/1/618956/ShowThread.aspx

See you in the discussion!

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10
Jun

Robots react to community feedback with Halo Wars title update 3

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A third title update is underway at Robot Entertainment and is once again aimed at addressing issues raised by the community at www.halowars.com . Community Manager “Aloysius” announced on the website today that title update 3 will fix some the most talked about issues including the nerfing of the Warthogs. Team killing will also be getting a review. You can find the full statement below, stay tuned for more Halo Wars title update news!

“We’ve been listening to fan feedback since our release of Title Update #2 and DLC pack #1 Strategic Options and are pleased to announce that we are working on title Update #3. TU #3 is aimed at balance changes and a few bug fixes. We’re looking in to a variety of things such as reducing the effectiveness of Warthogs, friendly fire/team killing and a few other balance issues. We’re also planning on making Invisible Unit’s health bars invisible, among other fixes.

Stay tuned for more details on the upcoming Title Update, including more details on the balance changes. “

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12
May

Robot releases Halo Wars title update 2.0

halowars-update2-news-item1

 

 

The second Halo Wars title update has been released by Robot Entertainment. You can find the patch notes as follows. Some pretty positive changes I think for all players. Fans can discuss the update on the official forum thread.

General

  • Flaming Warthog and Honor Guard Wraith skins now available in multiplayer to players who have those skulls.
  • The option to show Unit Hit Point bars above units is now available.

Balance

  • The number of points to reach all ranks has been reduced. General now requires 2.4 million, down from 3.2 million, and other ranks have been reduced accordingly.
  • The max number of points you can get in a single match has been capped.
  • The Prophet of Regret’s land speed is now reduced to match other leaders.
  • Vampire Tech Upgrades now increase damage done by 15% in addition to their other effects.
  • Anders Cryo Bomb Upgrades now cost 50% more supplies.
  • Anders Hawk Upgrade now costs 50% more supplies.

Bug Fixes

  • Multiplayer Matchmaking and Connection improvements have been put in. Players should find that their 2v2 and 3v3 teams no longer split up.
  • ‘Ready for the Sequel’ Achievement should now be rewarded properly.
  • Units on Exile and Crevice should find it easier to traverse the map.
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20
Apr

More Halo Wars balance patch information – Boosting vampires, nerfing Hawks

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Aloysius has revealed more information of balance adjustments in the upcoming Halo Wars title update. In simple terms the Covenant Vampires are getting a boost and Anders (who dominates the Top 100) is having the Hawks nerfed by making them more expensive. More details courtesy of Aloysius below:

We’re letting the cat out of the bag on a few more balance changes coming in the Title Update. The patch brings some balance changes mixed with bug fixes to Halo Wars.

The Covenant Vampire is getting a boost in the patch, with its attack damage being buffed by 15% with every upgrade. It’s health bonus and the special attack still remain a part of the upgrades.

The UNSC Leader Professor Anders is getting a slight whack with the nerf bat as well. Her Unique Unit upgrade, the Hawk, is being made more expensive, going from 900 to 1350 supplies. In addition, her Cryo Bomb upgrades are also going up by 50% at every level.

These changes should level the playing field in the UNSC/Covenant Air war. Stay tuned for more changes coming with the Title Update, as well as a date for when it’ll hit Xboxes near you!.

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