Halo Wars web services to be decommissioned
It has been a long time since the release of Halo Wars back in 2009 and since then we have seen a new Definitive Edition re-make of Halo Wars on Xbox One and PC. The original Halo Wars on Xbox 360 has been going strong, available on backwards compatibility and still playable to this day. Microsoft have however released some news about some Halo Wars functionality which will be shortly decommissioned for the original release. Read more
Halo Wars definitive edition announced along with Halo Wars 2 release date
At Microsoft’s XBOX E3 event today there was some big news for Halo Wars fans. The previously announced Halo Wars 2 title, a follow up to Ensemble’s Halo Wars by 343 Industries and Creative Assembly will be landing in February 2017 and has two sweet, sweet new trailers. The Spirit of Fire is returning along with Captain Cutter and his crew. Blur Studio is also back on hand delivering the visuals. There is also an open beta which can be played right now! Not only that, but Ensemble Studios’ Halo Wars is also being re-mastered for Xbox One and Windows 10! Read more
Microsoft announces Halo Wars 2 with Creative Assembly
Coming up to six years since the release of Halo Wars in 2009, Ensemble Studios final game before the studios closure, Microsoft have today announced a new sequel, Halo Wars 2. Microsoft’s 343 Industries will be working with UK based developer Creative Assembly to bring fans Halo Wars 2, taking the torch from Ensemble Studios and Robot Entertainment. Read more
Robot Entertainment at PAX (Part 2)
Following on from our first part of Robot’s PAX Panel review we now move on from looking at the studios history to present day to looking at some of the interesting prototypes they have been working on in-between OMD2 and OMDU. For the first time we get a glimpse at some of he games that could have been from the creative minds at Robot. Read more
Robot Entertainment at PAX (Part 1)
Some of the bots from Robot Entertainment have been hanging out at PAX Prime this weekend, hosting their very own PAX panel titled “An afternoon of fun with Robot Entertainment”. In our first part of our two part series we cover the first part of the panel which looks at Robot history including their time at Ensemble Studios and the games that lead up to Orcs Must Die! Unchained. For anyone who was in attendance there were plenty of free things being given out including a bag, poster, buttons, t-shirt, band and “Founders PAX” access to the Closed Beta. Read more
Video game music interviews Stephen Rippy – new music!
An excellent interview has been posted over at vgmonline.net featuring Stephen Rippy – “Music through the ages.” The interview covers all aspects of Stephen’s career from his time at Ensemble Studios working on Age and Halo Wars to post Ensemble work with Zynga working on Castleville. We also learn about Stephen’s new recently released album “Mainland Static”. Read more
Kenny Newell interviews Tony Goodman. Ensemble Studios, Robot Entertainment and PeopleFun founder
Fantastic news for all Ensemble fans. Our expert audio interviewer Kenny Newell has managed to bag an absolutely superb interview with Tony Goodman, founder of Ensemble Studios. Tony was kind enough to invite Kenny into his house to talk about Ensemble and his newest venture, PeopleFun over dinner. The hour long interview takes fans right through Tony’s video gaming career starting right at the beginning when Tony first formed Ensemble Studios with close friends and colleagues from Ensemble Corp. This interview is an absolute must listen for all Ensemble fans where for perhaps indeed the first time you can listen to Tony first hand explain how the Ensemble journey began and his motivations. There is great insight into life at Ensemble and how the Age games came together. The Ensemble Studios acquisition by Microsoft is also discussed at length. Read more
Charles Tinney begins Age of Empires Online animation blogs
Charles Tinney an animator at the late Ensemble Studios who worked on Halo Wars has recently started a blog about his awesome animation work with Age of Empires Online. Charles or “chazbot” Tinney has been taking care of most of the animation on AOE-O while the game was developed at Robot Entertainment.
My initial role, once the art style was finalized, was to concept and visualize the animation style that best complimented the game’s art direction. It was great pulling reference from Looney Tunes and old Disney shorts. Through animation reference, exploration, pushing, pulling, trial, error, I eventually hit a style that was wacky and exaggerated in some circumstances, and kind of an overly animated subtlety for most cases; both with an overall defined timing and spacing that melded the extreme and subtle together
Halo Wars beat MGS sales targets and could work on Kinect says Frank O’Connor
Halo Wars has recently cropped up in conversation between Computer and Video Games and 343 Industries creative director Frank O’ Connor. Frank talks about Halo Wars as being “a huge success” and rightly so as he also revealed that the Ensemble Studios developed game “beat our sales forecasts, so it was a bigger success than we expected” and that:
“It was a big critical success and it’s still the number one selling RTS on consoles this generation. In that regard it was a huge success but is the will to do a sequel there? Who knows. We could do something that works on Kinect, for example. There’s no will against it but we’re not working on it right now.” Read more
343 Industries reverses decision to shut down Halo Wars stat tracking
A few weeks after the shocking announcement that 343 were planning to completely shut down the Halo Wars community website, forums and stat tracking which resulted in fury from Halo Wars fans and press coverage it would appear that 343 Industries have hit the gear into reverse. Cocopjojo has today announced on the Official Halo Wars forums that 343 no longer plans to remove stat tracking and the forthcoming title update will not remove this feature from the game. Cocopjojo announced as follows: Read more