Skip to content

Posts tagged ‘Balance’


Players invited to discuss Title Update 3 for Halo Wars on official community forum


Never say the Robots dont listen! Tim “Timotron” Deen has kicked off a discussion thread on the forums to announce some of the intentions Robot has for balancing the game in Halo Wars title update 3. The changes suggested so far are as follows:

1.  Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.

2.  Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.

3.  Anders bonus to tech build rate reduced to further balance the leader.

4.  Base turrets attack and health boosted slightly to increase turret viability in early and late game.

5.  Elephant health increased to improve survivability and viability as a unit.

6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.

7.  Recycle basic cost return fixed to be 50% for constructed buildings.  (While a technically a bug, this directly impacts many slightly exploitive strategies)

Any thoughts? You can let Robot know by posting in the official thread over here:

See you in the discussion!


Robots react to community feedback with Halo Wars title update 3


A third title update is underway at Robot Entertainment and is once again aimed at addressing issues raised by the community at . Community Manager “Aloysius” announced on the website today that title update 3 will fix some the most talked about issues including the nerfing of the Warthogs. Team killing will also be getting a review. You can find the full statement below, stay tuned for more Halo Wars title update news!

“We’ve been listening to fan feedback since our release of Title Update #2 and DLC pack #1 Strategic Options and are pleased to announce that we are working on title Update #3. TU #3 is aimed at balance changes and a few bug fixes. We’re looking in to a variety of things such as reducing the effectiveness of Warthogs, friendly fire/team killing and a few other balance issues. We’re also planning on making Invisible Unit’s health bars invisible, among other fixes.

Stay tuned for more details on the upcoming Title Update, including more details on the balance changes. “


Robot listens to fans with Halo Wars patch

A Halo Wars update is coming over Xbox Live courtesy of Robot Entertainment. A recent update on the Halo Wars website confirms that the first balance patch is on the way. Keeping with Ensemble style the patch is based around feedback from fans. Whilst there has been no Ask Sandy for this game, Ex Ensemble Studios members from both Robot and Bonfire have been active on the Halo Wars message board collecting feedback and helping members.



Just to point out though, this patch is NOT DLC

That’s right. You wont find any maps of new gameplay in the update it is just a balance patch for now. You can read the full statement from Robot’s Community Manager “Aloysius” below:

“We’re going to be releasing some information on the upcoming Halo Wars Title Update, or patch, here on over the next few weeks. This Title Update fixes some matchmaking bugs, balances a few things inside and outside of gameplay, and adds a small feature that fans have been asking for. The Patch was developed around fan feedback, so hopefully players will be happy.

The first piece of news is that the Prophet of Regret’s speed on land has been reduced to match the other leaders. This helps balance the Prophet Rush that was stymieing a lot of players. The second piece of news is that the Flaming Warthog and the Honor Guard Wraith will now be available in Multiplayer battles against other players.

We’ll give you guys more bits of the update here on so keep checking back. “