Skip to content

Posts from the ‘Age of Empires Online’ Category


Age of Empires Online – Egyptians revealed plus pricing model details

Alot of news has been floating around the internet today on various gaming websites such as IGN, Gamasutra and Joystiq reporting on the news that Microsoft has announced the Egyptians as a playable civilization in Age of Empires Online! This means that the Greeks and the Egyptians are the two civilisations announced so far for inclusion in Age of Empires Online. With this news comes a new trailer with a.. interesting ending plus a new graphic for AOE-O picturing the Greeks vs the Egyptians as below: Read moreRead more


“Rather large” Age of Empires Online announcement coming tonight!

Microsoft has announced on its Facebook and Twitter accounts that there is going to be a “rather large” announcement going out tonight about Age of Empires Online. Make sure you are in the loop about whats happening by following Age of Empires Online on Twitter and Facebook. The full facebook and twitter post reads as follows:

We’ll have a rather large announcement coming tonight! Keep your eyes peeled!


Microsoft brings good tidings to 2011 with another wave of AOE-O beta invites

Good news if you are still in need of a beta invite for Age of Empires Online – CosyGOODkNIGHT on the Age of Empires Online forums has revealed that Microsoft plans to send out a new wave of invites over the next 24hrs. So keep an eye on your inbox’s you may strike lucky and get a chance to check out what your favorite Robot’s have been upto!


Lord of the Rings Online increases its user base and revenues after switching to ‘Free to Play’

Earlier this week Joystiq reported that Lord of the Rings Online developed by Turbine has seen its MMO game revenue double and user based increased by 400% since the developer switched to a free to play model as opposed to a monthly subscription. Joystiq reported:

“Lord of the Rings Online Executive Producer Kate Paiz announced during a panel at GDC Online 2010 today that Turbine has done it again: Lord of the Rings Online has doubled its revenue and created over a million new accounts since going free-to-play early last month. That’s the second MMO Turbine has taken from a paid subscription to a hybrid microtransactions-based business model, with Dungeons and Dragons Online doing the same thing last year Read moreRead more


Rob Fermier blogs about Age of Empires programming history


Hot on the heels of Ian Fischer’s blog about AOE-O design and Dave Kubalak’s blog about the vision behind the new Age of Empires game, long time Age of programmer come lead programmer at Robot Entertainment, Rob Fermier talks us through the history of the Bang engine which has powered each Age game since 3D graphics started with Age of Mythology. Before the bang engine came along Ensemble Studios were using another in house 2D engine called “Genie”. By around 1999 and before Ensemble acquisition by Microsoft, Ensemble were playing around with a new 3D engine which later became known as Bang. This engine was first used with Age of Mythology taking the Age series into 3D for the first time:

The first iteration of the Bang engine produced these graphics in Age of Mythology

The same Bang engine was used again for the expansion pack Age of Mythology – The Titans. When Age of Empires 3 came along the engine underwent significant improvements:

For Age of Empires 3 (2005) it received some major upgrades – a modern shader-based rendering system, physics integration, new particle effects, and numerous unit sim improvements.   Several expansion packs also were built to enhance those games, leveraging the extensibility and flexibility of the Bang engine.

After the extensive work put into the engine Age of Empires 3 turned out graphics looking more like this:

But its not all about graphics, a game engine comprises of many different parts which make up the whole thing. For example you have graphics, sound, music, UI, AI, scenarios, triggers, databases and more. There is alot going on behind the scenes of an Age game. In fact the engine is over 1.2 million lines of code. Although not all these lines are serious pieces of code, as Rob points out there is Ensemble humour buried in the code. –

(Click to enlarge)

I am certain this Ensemble style humour will continue into Robot Entertainment’s edits of the engine!

The blog finishes up with a few words about the future of the engine with Age of Empires Online and the new features it brings:

As you play Age of Empires Online (sign up for the Beta here), the technology powering your game experience is a mix of brand new online tech, new gameplay systems, and battle-tested core RTS mechanics that we have been constantly improving for over a decade.   It is always amusing to come across a comment from yourself in 1999.  Game technologies are often abandoned after a few years, so it has been very rewarding to work with this particularly robust game engine for so long.

As always, this is just a summary of the full blog post and I recommend everyone check out the full posting on the Robot Entertainment for more information and “fun facts”!


Age of Empires Online Beta wave 2 out today!

If you’ve signed up for the Age of Empires Online Beta and haven’t got in yet, well now is the time to start checking your emails as CosyGOODkNIGHT of the new Age of Empires Online forum announces:

I’m pleased to announce that we’re sending out another wave of Beta invites today!  Please keep in mind that it can take several hours for our system to push out all the emails.  You can check your inbox incrementally throughout the day or sit in front of your computer obsessively mashing the F5 button, I’ll leave that decision to you.  Best of luck!

I also wish everyone the best of luck getting into the beta – its an awesome game!


Correction: Halo Reach has multiple forums


For those who have read my ranty post regarding the new AOEO forums I have received an email advising of an incorrect fact regarding the following text:

“It would be like Halo Reach detaching from and setting up shop somewhere else”

As it turns out Halo Reach has multiple community sites as follows:

That’s right, there are three official community hubs for that one game and its franchise. Personally, I feel having three official community sites for a franchise is a negative as it splits the community three ways unless people have three accounts for checking three separate forums. It is my opinion that one centralised community for a game series developed by the same (or similar) developer helps keeps the community together and increases the audience size.

Nonetheless readers should consider the above information when reading my previous blog post.


Age of Empires community fragmentation begins as new forums launch


As announced previously Microsoft is continuing with its new community venture for Age of Empires Online and has announced the launch of a new community website at As a result of this launch this will see the immediate fragmentation of the Age of Empires online fan base where by there will be two official forums for the Age of Empires series, one for legacy games such as Age 3 and Age of Mythology and another for Age of Empires Online. Why Microsoft has chosen this path is bizarre as having two forums for one franchise can only offer fragmentation. It would be like Halo Reach detaching from and setting up shop somewhere else (Edit: Halo Reach actually does have multiple community websites). Or Lionhead breaking away its Fable 3 forum from its website. It doesn’t happen with other IP but its ok to do so with Age of Empires.

In the past Microsoft has typically treated Ensemble developed games poorly in terms of community investment. Since the closure of Ensemble Studios, Age Community has suffered a number of bugs with modern browsers resulting in the website looking terrible in , including  in Microsoft’s own Internet Explorer 7 and 8. Images are cut off and out of alignment and despite launching a new game in the Age series Microsoft has still not invested money into making the website look suitable, and even usable in the cases of cut off web buttons. The website looks rough and patched together and does no justice to the Age franchise. Then we also have Halo Wars which was promised “exciting things to come” when Microsoft’s 343 Industries took over. The result was community madness with almost no moderation and no “exciting things” has ever been forthcoming.

It is a no brainer that by splitting up the community for the same franchise is bad for the community. Age Community has been incredibly successful, particularly at Ensemble Studios and boasts almost 90,000 users at the time of writing. Now all these 90,000 users will be forced to setup another account on a totally different website should they want to discuss and hear news about Age of Empires Online in an official environment. Moreover, those who check forums often will now have to flick between the two as some may not realise Age Community is not the official site for Age of Empires Online. Especially seeing as Age Community purports to be the official community website for Age of Empires as a whole based on its domain name and branding.

The whole process seems messy, unthought out and has negative impact on Age Community. Despite having a dedicated community team at Microsoft they have completely missed the massive oversight of the community fragmentation having two forums will bring and have been unsympathetic to the Age Community by not investing in that website going forward and over the past year knowing that another Age game was around the corner.

Microsoft are hiding behind legal and technical issues which had apparently required them to develop a new community. However both these explanations are questionable seeing as the new website runs on the same software as Age Community. Having looked at the website closely it offers no benefit whatsoever other than to fragment and duplicate community content. The gamertag integration could easily have been implemented into Age Community as evidenced by Ensemble’s work with which shares the same community software again. The supposed “legal issues” are also dubious and Microsoft have not been forthcoming about what these issues were. Robot Entertainment has worked on Age Community and Halo Wars after Ensemble’s closure so there has been no problem before using a third party developer to look after community websites. I have not been able to determine what the legal issues could possibly be and can only assume it comes down to poor decision making and lack of attention to the fan base of Age Community that has resulted in this ill advised decision.

Age of Empires looks like a great game but the community management is way off course for Age of Empires best interests in my opinion as you may have gathered from the tone of this blog post. I am very disappointed.

Robot Entertainment has stated that they will continue support of Age Community for as long as Microsoft allows and will continue to look after the community going forward. Microsoft has not given clear indication of plans for Age Community and no-one from either company has updated the Age Community homepage beyond just an announcement so far. For reference I include comments from both Robot Entertainment and Microsoft below:

“Microsoft does have a community team in place to support Age of Empires Online, but that doesn’t change the fact that Robot Entertainment is very interested in and dedicated to all players who are a part of our community and who play the games we develop. Dunkman/Aloysius and I will continue to support and maintain and the players there until such time that Microsoft decides to change direction with the site.”

– Justin Korthof.  Community Manager at Robot Entertainment

The decision to make new forums for AOEO wasn’t simply, “we want to fragment the community”. This was never the intent but there are legal issues that arose (which I am not at liberty to talk about) that made it necessary for MGS to create new message boards for AOEO. I have every intention on keeping AgeCom updated with AOEO content. AgeCom wont be recognized as an official outlet – as will be – but will be up-to-date with content. I can’t tell you exactly right now how AgeCom is going to be utilized in the future, but AgeCom will not be forgotten about and abandoned to the wasteland.

 Robot Entertainment’s community team isn’t being utilized for AOEO – but they do still run AgeCom. While they’re not “officially” the community team we (Cosy and myself) ARE in constant and close contact (if it assuages your fears any – I’ve been friends with the Robot team since before I took this position) and have no intention on changing that. Our (the MGS team) main concern as a community team is the community.

– BatsyBatsy.  Community Manager at Microsoft Game Studios


Microsoft Game Studios details the AOEO Beta invite process


NWGameDad of Microsoft Game Studios has commented on Age Community detailing exactly how the beta process is going to work for Age of Empires Online. Good news for those who have not been invited to the beta yet – Microsoft looks at the possibility of adding new players to the beta weekly so there is a good chance you may be invited soon. The full post can be found below:

Hello Age Community!

I wanted pop in and answer some questions about the Beta.  Age of Empires is a large successful franchise with millions of fans, and the response to our announcement of the new game at GamesCom a couple weeks ago has been phenomenal.  The number of sign-ups we had for the Beta were quite large, so try to understand the scale of things when you don’t get the invite you’ve been dying to receive in Wave 1.  There are just a large number of people that want into the Beta and we can’t accommodate everyone right now (see 1. below) To answer some specific questions on the Beta selection and invite process:

1. Every week we evaluate if we’re ready to add more people to the Beta from the sign-up pool.  We are building an online game and the Beta is helping us not only get feedback on gameplay, but also to test our server environments.  When we add new people each week, we need to test and analyze the results of new people joining to ensure the server environment is stable and able to handle another wave of people.   If we find bugs with the servers then that may mean we have to skip adding new folks that week  in order to fix problems.  This is a big reason why Batsy Batsy has been so non-committal on when Beta invite waves will happen.  We don’t want to definitively state a week we’re adding people, then that not have that happen because of bugs.  In an ideal situation we will have weekly Beta invite waves, however, Betas are not ideal by their nature of not being done, so expect that we will be at least evaluating whether we can add more Beta Testers each week.

2. As some have noted in various posts, we don’t invite exclusively from one segment of our fan base so that we get a good cross-section of feedback from players.  I know it may feel like we haven’t invited enough hardcore RTS gamers, but honestly I can say the hardcore RTS gamers are well represented in every Beta wave invited.  In fact, we did a special fast track of several RTS gamers recommended by Robot about a week ago to insure we were getting that voice in the Beta.  The reason it may feel like it isn’t enough is quite simply because the pool of fans is just so large.  As we expand the Beta more and more of you will get invites.  We certainly are not ignoring all the great players from past Age games.  There’s just that scale of numbers thing to pay attention to right now.

3.  This is a Closed Beta still.  That means that those of you that are invited are under NDA and are not allowed to speak about the Beta outside of our private Beta forums.  We do this because we are still working on the game and it just isn’t ready for everyone to know every last detail.  A lot is still changing and although we want Beta feedback we still need to keep stuff under wraps to allow us the freedom to develop a great game.

Hopefully this helps you all understand a bit more of our process around the Beta.  I am really excited that for this iteration of Age of Empires we can have such a long and large scale Beta compared to past products.  It allows us to really build a game that I think you’ll love and you will have had the chance to check it out and give feedback on before we launch.  The feedback we received from our Alpha Testers and now our Beta Testers has been really helpful.  I look forward to seeing more of you in the Beta.


Executive Producer

Microsoft Game Studios

Join in the discussion at:

Side note: It is pleasing to see Microsoft is using the Age Community website after the concerns that were previously raised regarding Age Community utilisation.


Dave Kubalak talks about AOEO art style. Plus news about PAX


Robot Entertainment’s art director Dave Kubalak has been blogging about the art style in Age of Empires Online. There is no denying that the art style is very different in AOEO compared to Age 3 and even Age 1 which was set in the same time zone. If you would like a trip down memory lane the below screenshots compares the Age 1 days with the new look AOEO. 


(Click to enlarge

The excellent blog describes in detail Robot’s vision plan for the game and how the changes make the experience much better for the user.  The vision plan is as follows: 

  1. Create a timeless, bright, and visually appealing game that can technically run on a wide range of PCs, and still look good for years to come.
  2. Create a bold and more graphic look with a lot of character. That means a lot of different things.
  3. Less obstructive user interface and a more ‘graphic look’ to our iconography
  • Make the terrain vivid, but less ‘noisy’ so the buildings and units ‘pop’, and are easily identifiable.
  • Explore exaggerated and unique silhouettes to create a large variety of units and buildings. This helps give even inanimate objects more character and appeal.
  • Use animations, in addition to the units’ unique proportions, to better differentiate and emphasize roles and classes
  • Give the world and its inhabitants character and ‘life’, creating a digital terrarium for the player to control

Looking at the various in game screenshots it is clear how these points have been addressed. Units are now much bigger and are intentionally not in proportion to the size of buildings.  Buildings are much more unique with a very distinguishable look making them much easier to identify at a glance. Animations of units are also very unique and the amount of screen view has vastly increased with the removal and transparency of the UI. 

You may be wondering how these changes impact the user, for that you should head over to the full blog on the Robot Entertainment website where Dave goes into alot of detail about the changes  – a must read for any Age fan! 

Read the full blog


In other news.. PAX 

Two of the Justin’s from Robot Entertainment, Justin Korthof and Justin Moe are on the way to PAX this weekend. Community Manager extraordinaire Justin Korthof will be hosting his own community manager panel titled “So I have this website”. The panel includes Justin Korthof from Robot Entertainment and a number of other Community Managers including Jon Goff from 343 Industries who looks after The blurb of the panel is as follows below as found on Justin’s blog at 

You’ve spent the time and money building your community site, and now you’re looking to take it to the next level. Maybe you want to get a job as a professional Community Manager, or maybe you’re just looking for tips on how to get publishers to pay more attention to your site. Whether you’re just starting out, or have been running a site for years, this panel is the best place to get your questions answered. Together, these community managers have represented some of the biggest franchises, developers, and publishers in the game industry, and most of them started out just like you – running a fan site. 

Panelists include: Justin Korthof [Community Manager, Robot Entertainment], Matthew Pruitt [FPS Community Manager, Electronic Arts], Jon Goff [Community Manager, 343 Industries], James Stevenson [Senior Community Manager, Insomniac Games] 

Place/Time/Date: Sunday, September 5th, 12:30pm in the Wolfman Theater 

I wish Justin the best of luck with his panel and look forward to reading more about it. There is no doubt about Justin’s passion with online communities and this is evidenced by the outstanding job he has been doing at Robot Entertainment so far in team work with Duncan Stanley and others. 

Age of Empires Online will be playable at PAX so anyone lucky enough to be going should check out booth number 670 for a chance to play with six stations in total.

 A note about AOEO beta invites

There have been concerns on Age Community and other sites about the way the process works. Currently the first wave has gone out and if you were in the first wave you should of had an email by now advising you of your download key. The waves are a random lottery irrespective of the answers you put in the questionnaire, providing that you are 18+ years of age everyone has an equal chance of getting in. The second wave is expected soon. MGS is stated that they plan to do waves over the coming months so I would expect there to be a wave every month so keep your eyes peeled.  If you did not get a key this time keep an eye out for another wave soon. I’ll keep this blog up to date with all the beta invitation information and wish you all the best of luck getting in!