Skip to content

Archive for August, 2009

6
Aug

Robot, Fuzzycube and Remember Ensemble get social!

twitter[1]

facebook_logo[1]

Great news for all you Twitter and Facebook fans! One of your favourite video game studios and favourite studio blog website have just got a bit more social! Remember Ensemble can now be found on Twitter at www.twitter.com/remember_es. Please show your support to Ensemble Studios by following the feed!

Robot Entertainment are jumping on the Facebook wagon and you can become a fan of the studio can kept up to the minute updates when new blogs, news and photos are available. http://www.facebook.com/pages/Robot-Entertainment/113092790195 is a must for any Robot Entertainment fan!

You can also follow ex Ensemble iphone developers Fuzzycube at http://twitter.com/FuzzyCube. Currently Fuzzycube are in the process of making new great sports games!

Social networking websites are great way to reach fans and its excellent ex Ensemble Studios people are following suit!

Share
4
Aug

Vijay Thakkar completes the final part of the Halo Wars leader power blog

halowars

More exciting leader power development blogging from Robot’s lead programmer Vijay Thakkar. This time the blog post looks at the covenant leader powers Rage and Vortex along with some very interesting early screenshots of the development process including this early UI mockup of the Spirt of Fire menu:

ob1[1]

Its come a long way!

It sure is interesting to hear about the background behind the design of leader powers and the hurdles Ensemble programmers encountered getting them to work. Warthogs pushing Brute Chieftain into his own Vortex, Rage taking out whole buildings etc.

vortex1[1]

Oops falling into his own Vortex wasnt intentional!

“It was certainly a challenge to try and create all the experiences we wanted to illustrate with the leader powers, especially under the gun of the inevitable deadline. We quickly learned that in order to make any of the powers live up to the intensity they needed to portray, a high level of polish was necessary. The meticulous details like adding a tenth of a second delay to an effect, a subtle controller shake, or Spirit of Fire chatter in the targeting UI may not have been overtly noticeable, but they were absolutely pivotal to taking the powers over that last step from pretty good to really great.”

Read all about it in the final blog!

Share
3
Aug

David Leary speaks about fellow Robot’s plus new photos from the studio!

Robot Blogs

Ever wonders what goes on in the walls of Robot Entertainment? Well, its mainly two things.. 1) Playing games and 2) Beer. Oh! and of course not forgetting developing games at number 3. David Leary, Designer at Robot Entertainment today writes about the types of games fellow Robot-ers are playing including the shock and horror of Joe Gillum firing up the well past its sale by date MMO “eve”.

Firing up Eve again? That was just wrong – so very, very wrong.

The Robots are quite keen MMO players having previously wanted to develop an MMO under Ensemble Studios, leading to the cancelled Halo MMO. Another popular genre in the overly cool offices is FPS games including Battlefield Hereos. Find out more about whats going on in David “Learguy” ‘s blog!

But thats not all!

A blog is complete without a few snaps of the inside of Robot Entertainment and thankfully the good Robots have updated the gallery pages on the website! I refer to my earlier point about what happens at Robot and we’ve covered point 1, playing games and now its onto point two.. the beer.

Beer O’Clock

Biergarten-is-christened[1]

Yes, that really is a German beer garden in Texas

PlayDohTable[1]

No beer for the kids though, meet the PlayDoh table. But wait! Whos that?? Yes, its Robot CEO Tony Goodman. A kid at heart? I guess you have to be to set up a video game company!

And more..

Find a whole bunch of additional pictures on the Robot website. Sehr Gut!

Share