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Archive for June 16th, 2009

16
Jun

Halo Wars fatality system – new blog

halowars

Once upon a time there was an idea at Ensemble to include a fatality kills system into Halo Wars (think Mortal Combat, Street Fighter). Charles Tinney an animator on Halo Wars talks about what these might of looked like and includes some animation drawings and video. Surprisingly the videos are in Quicktime format, despite the Halo Wars website being a Microsoft owned site!

Heres an extract and a link below:

There are two animations I want to focus on in this production diary. I want to highlight these because I took time to thumbnail and choreograph them; which is typically something I don’t have time to do at a video game studio. So, I really tried to get it right. Both of these are exploratory animations developed to have a loose visual guideline for what the fatality system would look like. Fatalities in Halo Wars happen when one awesome melee powerhouse, such as the Arbiter, kills one of the other infantry units.

 http://www.halowars.com/news/devblog/archive/2009/06/12/Animation-Exploration.aspx

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