Vijay Thakkar of NewToy discusses the benefits of quick and easy game patching
Vijay Thakkar an ex-ES programmer who had a short spell as programmer and then lead programmer at Robot Entertainment is now at NewToy as their technical director. Vijay recently took to the stage at the GDC Online to give his insights about the need to have the ability to quickly and effectively patch games post release. Vijay compares NewToy’s ability to quickly patch games in comparison to Nintendo’s “Metroid the other M” where a game breaking glitch meant gamers had to send their SD card or console away for repair. Read more
Vijay Thakkar completes the final part of the Halo Wars leader power blog
More exciting leader power development blogging from Robot’s lead programmer Vijay Thakkar. This time the blog post looks at the covenant leader powers Rage and Vortex along with some very interesting early screenshots of the development process including this early UI mockup of the Spirt of Fire menu:
Its come a long way!
It sure is interesting to hear about the background behind the design of leader powers and the hurdles Ensemble programmers encountered getting them to work. Warthogs pushing Brute Chieftain into his own Vortex, Rage taking out whole buildings etc.
Oops falling into his own Vortex wasnt intentional!
“It was certainly a challenge to try and create all the experiences we wanted to illustrate with the leader powers, especially under the gun of the inevitable deadline. We quickly learned that in order to make any of the powers live up to the intensity they needed to portray, a high level of polish was necessary. The meticulous details like adding a tenth of a second delay to an effect, a subtle controller shake, or Spirit of Fire chatter in the targeting UI may not have been overtly noticeable, but they were absolutely pivotal to taking the powers over that last step from pretty good to really great.”
Read all about it in the final blog!
Some lighter news – New Halo Wars leader powers blog and 10,000 spartan figure giveaway!
The issue of leader board wipage is still continuing and there has been no official announcements on Robot’s plans yet, though expect news soon. However, amongst all the panic of leaderboards loss Robot’s Vijay Thakkar has been busy writing up the third part of the Halo Wars leader powers blog this time looking into things like heal, ODST, cyro and disruption bomb leader powers. Theres also some awesome early game screenshots like the one below in the latest blog post.
Here’s the summary of the post on the Halo Wars website:
The leader powers in Halo Wars had a variety of roles to fill: they needed to illustrate the identity of each of the leaders, to stand out as different gameplay than the traditional RTS, to break stalemates in games, etc. Most apparently to me, they really needed to make the player feel powerful and dominating on the battlefield. All this needed to, of course, fit inside of an RTS world and be balanced. Quite the challenge we had ahead of us.
Read all about it in the leader powers blog part 3.
But thats not all.. fancy getting your hands on one of these?? :
These Halo Wars spartan figures will soon be released by Mega Blocks but you can get your hands on these limited edition figures by visiting the Mega Blocks website tomorrow, July 31st. If your one of the first 10,000 to register Mega Blocks will send you the spartan figure for free! * Minus shipping costs of course!
A perfect item for all your Halo Wars collectors out there!
Robot Entertainment chooses the Trinigy Vision Engine for next game
Robot Entertainment’s lead programmer Vijay Thakkar has today revealed that Robot Entertainment has signed an agreement with Trinigy to use the Vision Engine for the studios next original IP game. The licensing agreement with Trinigy grants Robot Entertainment the rights to develop a multi-platform game for its new IP using Trinigy’s Vision Engine. Robot’s Vijay Thakkar had this to say on the matter:
“The Vision Engine has clearly been designed with a focus on a powerful set of engine features that do not compromise full developer flexibility,” said Thakkar, in a statement. “Throughout our evaluation of the industry’s premium engines, the Vision engine consistently stood out in terms of performance and how quickly our developers could see their ideas running in game. The stellar level of support, integration of third-party technologies and robust architecture made choosing the Vision Engine an easy decision for our studio and has allowed us to quickly build momentum on our new project.”
One might wonder why Robot is choosing to go down an external engine route. In the past Ensemble Studios has written engines from scratch including The Age 1 & 2 Engine “Genie”, Age of Mythology and Age 3 engine “Bang” and the Halo Wars engine. With the closure of Ensemble Studios it is not known how much support Robot and other studios have been given with regards to the old Ensemble engines the team has created. As Microsoft own the rights to all engines and designs under Ensemble it is presumed that Robot would need to have reached an agreement with Microsoft to use these old tools. However using a 3rd party engine is certainly not a bad thing as it reduces the time Robot has to spend developing a new engine. Instead they can get stuck right in with existing tools and framework allowing them to get the game ready more quickly than from scratch. – And we’re all looking forward to that!
In case your wondering what types of games have been developed using this engine here’s a brief sample:
Helldorado | Spellbound / dtp & Playten | PC |
The Show | 16Tons / Take 2 | PC |
Dungeon Hero | Firefly Studios | PC, Xbox360 |
ZedCity | Zed Group | PC (MMO) |
Warlord | Neowiz Corp. | PC (MMO) |
CrossRoads | Nassons Entertainment | PC, Xbox360 |
Wii Relax | Frame Studios | PC, Wii |
One might notice there is alot of PC titles in the list! Perhaps a hint? You can find more details about the engine on the companies official website. They are handily have an office located in Austin, Texas – perfect for Robot Entertainment based near by.
The whole press release can be found below and a link at the bottom to the GamesIndustry.biz article – well worth checking out for those interested!
Austin, TX – July 28th, 2009 – Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, today announced a licensing agreement with Robot Entertainment, Inc., a world-class independent entertainment software company located in Plano, TX. Robot Entertainment will use the Vision Engine on a new, undisclosed IP currently in development.
Started by many of the original founders of Ensemble Studios, Robot Entertainment has a staff of 45 developers comprised entirely of former Ensemble employees. The new company’s team developed the hit franchise Age of Empires™, which sold over 20 million units worldwide, and the recently released hit Halo Wars for Xbox 360™. Robot Entertainment recently announced it will continue working with Microsoft Game Studios to create additional Halo Wars content and support online gaming and communities for both Age of Empires and Halo Wars. The company also announced ambitions to create its own original IP, though no specifics are available yet.
The licensing agreement with Trinigy grants Robot Entertainment the rights to develop a multi-platform game for its new IP using Trinigy’s Vision Engine. In doing so, Robot Entertainment joins a growing list of outstanding developers worldwide that have licensed the Vision Engine, including Ubisoft, Take 2, Firefly and the recently announced MunkyFun, Nitro and Spellbound.
“The Vision Engine has clearly been designed with a focus on a powerful set of engine features that do not compromise full developer flexibility,” said Vijay Thakkar, lead programmer at Robot Entertainment. “Throughout our evaluation of the industry’s premium engines, the Vision engine consistently stood out in terms of performance and how quickly our developers could see their ideas running in game. The stellar level of support, integration of 3rd party technologies and robust architecture made choosing the Vision Engine an easy decision for our studio and has allowed us to quickly build momentum on our new project.”
“Robot Entertainment has the experience and talent to make groundbreaking games that set new standards in the industry,” said Daniel J. Conradie, president and CEO at Trinigy Inc. “Our success and momentum continue to be validated by distinguished AAA teams like the one at Robot Entertainment. We are excited to support this extremely talented team on their next eagerly awaited title.”
About Trinigy
Based in Southern Germany, and with an office in Austin, TX, Trinigy is a privately owned company committed to selling groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 100 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, Nitro Games and more. The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™. For more information about Trinigy, its Vision Engine or its technology partners, please visit: www.trinigy.net.
About Robot Entertainment
Based in Plano, Texas, Robot Entertainment is a world-class independent game development studio owned and operated by many of the founders of Ensemble Studios. With a team that has proven experience and expertise in creating games that appeal to massive audiences, Robot Entertainment is focused on titles that set new standards for their respective genres as well as groundbreaking original IPs. Robot can be found on the web at www.robotentertainment.com.
http://www.gamesindustry.biz/articles/robot-entertainment-selects-trinigys-vision-engine-for-new-ip