Justin Rouse & Duncan Stanley complete the last of the Halo Wars skirmish map information pages – Frozen Valley
Justin Rouse and Duncan Stanley talk us through the last of the Halo Wars maps to be detailed on the skirmish map page. Frozen Valley the 3v3 map which was one of the first maps to be designed can now be found on HaloWars.com with top tips from designer Justin Rouse and Community Manager Duncan “Aloysius” Stanley.
“Frozen Valley was the first 3v3 map designed during the development of Halo Wars. After Chasms, this was probably our most played map through internal playtesting. The layout went through one major tweak throughout development and that was the opening down between the teams that runs along the bottom edge on picture shown here. The first iteration had the hole as well as the mount near that bottom edge of the map extend all the way to the edge. Leaving a pocket only access through the middle by land units. It allowed the two bottom player on each team to build up safely. “
Justin Rouse and Duncan Stanley are back again on the HaloWars.com website with top tips for players on maps from the DLC map pack “Historic Battles” available for just 800 points on Xbox Live. This time one of my favourite maps in the game, Blood River gets detailed.
With starting positions placed in opposite corners, up on a hills, and a river with only 2 crossings above it, even the inexperienced player can feel relatively safe at the onset of a Blood River match. Then there’s the look, we chose this map to be set inside of the Forerunner shield world simply because we didn’t have one in that location yet. We always intended to make sure players of all game sizes (1v1, 2v2, 3v3) have a chance/choice to play on all our worlds.
Says Justin Rouse, map designer at Robot Entertainment. Community Manager, Duncan Stanley continues with some professional gameplay advice:
If you can hold the middle and keep pressure on your opponent, you can spend some time building armor or flying units which can really turn the tide of a battle, especially against UNSC. If they build a flame thrower army to counter your infantry, some flying units can really tear them up.
Given how small the map is, it’s very risky to try to boom on this map, map control early on is much more important than going for late game heroics with super units.
So beware of the rushers in competitive play! Get the full scoop over on http://www.halowars.com/GameInfo/maps/BloodRiver.aspx
In other news we have Brad Crow, an art bot from Robot Entertainments pods with his entry into the Clash of the Titans with Perseus confronting the Kraken:
Looking awesome as always from our favourite Art Bots. Be sure to leave a comment and check out the full blog post on the Robot website!
Justin Rouse and Duncan Stanley are here again to talk about the 2v2 Halo Wars DLC map Memorial Basin.
Memorial Basin, the map based on a design of “excess”. The goal, instant action. First, the close proximity of players starting locations is the number one driving force causing players to mix it up with each other early. Second, hooks! There is an abundance of them littered all over the map. There are Reactor hooks tucked safely behind each team’s starting location, while Supply Elevators and extra Building sockets line the sides of the map between enemies. Cover locations scattered throughout the middle are good for mixing things up defensively or offensively.
Says Justin Rouse skirmish map designer at Robot Entertainment. Community Manager, Duncan Stanley continues with:
Memorial Basin is a great DLC map, a real change up from other maps in terms of strategy. Both teams are directly across from each other, making it really easy to hit and run. The open bases are great to grab early and get it going. I usually try to make my second base my economic base and my first base my unit producing base. All of the extra hooks lying around the map are also great to grab giving you a good bonus, and denyng your opponents any advantage.
You can experience Memorial Basin and three other brand new maps in the Halo Wars DLC “Historic Battles” for just 800 points available today on Xbox Live!
For the full blog post head over to HaloWars.com :
In another action packed week of Robot blogs we now have more information detailed about a Halo Wars DLC map, the 1v1 Barrens.
Barrens has some interesting gameplay for any leader but Forge is my favorite option. The layout and hooks play into Forge’s strengths exceptionally well. Barrens forces you to leave you expansions more secluded from each other than normal, early game this can allow a Forge player to gain a bit more advantage from his boosted supply pads while other players have to spend their early game resources upgrading pads if they don’t want to risk the far away expansion
Barrens is an excellent DLC level and if you haven’t yet had a chance to pick up the Halo Wars DLC I encourage you to do so! DLC gets you four maps for just 800 Microsoft Points. Be sure to check out some of the other map information pages to sharpen your strategies on the Halo Wars map page.
In other news Lead of Art Bot Central David Kubalak is back to reveal details on “Clash of the Robots”. This is where a theme will be picked and each of the Robot artists will be posting art on the chosen theme over the period of about a month. Hopefully at the end of each theme there will be a poll or vote for us to select the best submission. Dave kicks off the first theme “Clash of the Titans” with his cartoony model “Perseus” below:
Check out the full blog on Art Bot central for the full details and be sure to leave a comment!
Skirmish map extraordinaire Justin Rouse is here to spill the beans on tactics and map information for Historic Battles DLC map Glacial Ravine.
Originally, our DLC2 pack (Historic Battles) was intended to contain only 3 maps: Barrens, Blood River, and Memorial Basin. After seeing the outcry for more 3v3 maps we took a look at what it would take to get one into the Pack. We did some due diligence and realized we didn’t have the time to create a new 3v3 from scratch, get it through testing, and put it into the map pack. So we compromised by repurposing an existing map, which allowed us to reduce developer time enough to get Glacial Ravine out the door with the others.
Check out the full blog including large images of the map here:
Big update today from Robot Entertainment. Firstly the adventure continues in Dave Pottingers quest to install a Robot Entertainment logo made out of Lego. Its actually a very tricky thing to do.. now with the boards joined together the tricky task of getting all the lego pieces on to the board are soon to follow. Keep an eye on updates and see how its panning out over on the Robot Blogs.
Heres how its been left in this update:
But thats not all… theres a few new Robot photos featuring on the site one of which shows the construction of the “Biergarten” probably where alot of Robot folk spend thier time!! :
You can find the rest of the pictures at:
And also! Theres a new Halo Wars map update where Halo Wars map designer Justin Rouse talks about his top tips on the 1v1 map “Release”. Here’s a brief extract and link:
“Release is the only map where you have a little bit of “Control” over the flood in Halo Wars. You quickly learn that controlling the Consoles that release the flood is key to victory but many players make the mistake of using the flood as a solitary attack strategy.”
Theres a good few links on this post for fans to check out- blogs, photos, maps. I will sign off for now and probably play a game of Halo Wars whilst you chew through these updates! – Until the next time!
Today’s map blog update with the developers is the 2v2 map “Docks”. This time skirmish map designer Justin Rouse and Community Manager Duncan “Aloysius” Stanley take us through thier tips and experiences. The excerpt and link to the blog can be found below:
Because of the choke point and decent travel time from one side to the other early in the game, it’s pretty safe too boom up. This is why I really like using Cutter and elephant/marine rushing on this map. If I can setup my Elephant near the enemy bases and get it pumping I can slow down their boom sometimes, even keeping them off the open base location near their start area while my partner boom/techs freely.
Docks 2v2 (HaloWars.com)
Need help negotiating around Beasleys Plateau? Confused about when you should attack the large group of rebels in the middle? Well fear not as Programmer Chris Stark and designer Justin Rouse lay down thier top tips in the latest map blog! :
Quick update. The Halo Wars “Fort Deen” map image and information is online complete with a full description from its designer Justin Rouse at Ensemble. Here’s an extract from the page and a link to the full article:
“On this map I love to use Brute commando squads. Since they’re infantry I can put them into the wall towers and block off my enemies ground forces but because of my brute jump packs I can jump back and forth over the walls to get away from danger or to closer to juicy targets coming to shoot my units out of the towers”