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Posts tagged ‘David Bettner’

4
Jun

Zynga closes Dallas studios (Formerly Bonfire Studios and NewToy)

Yesterday Zynga announced the shocking news that it was closing its Zynga Dallas and Zynga With Friends studios. Prior to Zynga’s acquisition of these teams they were known as Bonfire Studios and NewToy respectively. It was not long ago back in February 2013 that Zynga’s Chief Operating Officer, David Ko announced that it was merging all of its Texas operations under a single office as part of cost cutting moves for the struggling company. Now it seems those cost cutting measures have gone even deeper resulting in the layoff of all staff from the studios formed by Ex Ensemble Studios members. Read moreRead more

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6
Oct

Paul and David Bettner leave Zynga

Ex Ensembler’s Paul and David Bettner who set about forming the hugely successful mobile studio NewToy have confirmed that they have now left the mobile gaming giant, Zynga. Paul and David Bettner joined Zynga after NewToy was acquired in December 2010. Back then the brothers commented that joining Zynga made perfect sense as both parties “share the same dream of building a social treasure”. Since the acquisition the NewToy studio which was re-named “Zynga With Friends” have greatly expanded the “With Friends” series of games from the massively successful Words with Friends to including Hanging, Matching, and Gems with Friends. Read moreRead more

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2
Dec

Zynga acquires NewToy

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14
Mar

Paul Bettner of NewToy says Ensemble demise due to company culture

News is spreading around that Paul Bettner an ex Ensemble programmer has had a bit of a “rant” at the GDC explaining that Ensemble Studios should not of blamed Microsoft for the studios closure and should instead look at failings with the company culture at Ensemble Studios. In what has proven to be such a shock read from an ex-Ensemble employee which certainly damages the excellent working environment Ensemble was credited for he says:

“The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make.

“Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”

Ouch.

But wait, theres more:

“Ensemble had a company culture where everyone was a workaholic, developers worked late and slept at the office, and were addicted to the rush of success of the Age of Empires series.

I watched this happen and I did almost nothing to stop it. As an employee, and later as a manager, I didn’t take a stand. I just kept hoping for that next high”

“This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them.”

Some pretty shocking comments there which resulted in huge applause from the GDC audience, perhaps with other developers agreeing that there is way too much pressure in the industry with these “crunching” hours.

This is the first time we have had an Ensemble Studios employee almost attack the way the company was managed but we must remember on the other end of the scale that alot of people stuck with Ensemble once the studio was told it would be closed down and ironically Dave and Paul Bettner were one of the first employees to leave and start NewToy before Halo Wars was completed.

These are one mans comments and do not reflect the thoughts of the whole studio. 45 employees followed Tony Goodman to start up Robot Entertainment so there must of been confidence in the highest management. Perhaps lessons have been learnt about crunching hours and the new Ensemble startups are paying closer attention to how staff are looked after and how studios are run to ensure talent does not leave whilst at the same time balancing budget and hitting milestones. Now with studios like Robot and Bonfire being fully independent there may be less pressure to meet publisher demands, hopefully.

Source: http://www.eurogamer.net/articles/crunch-culture-killed-ensemble-studios

Sidenote:

It should also be noted that Robot Entertainment sponsor the International Game Developers Association and therefore stands by the values and principles behind the IGDA “Quality of Life” white paper. If there were any issues at Ensemble these should now have been addressed with the management at Robot Entertainment. Robot Chief Operating Officer, Patrick Hudson comments on the IGDA website:

Robot Entertainment is proud to support the IGDA in its ongoing mission to make the game development community a better environment for all of us.

This comment is not related or a response to the Paul Bettner discussion and has been present on the IGDA website for quite some time prior.

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9
May

“World War Robot” the next iPhone game to come from NewToy

World War Robot

NewToy formed by ex Ensemble programmers David and Paul Bettner who left Ensemble before its closure have announced thier second iPhone game “World War Robot”. The official press release from NewToy follows:

WORLD-RENOWNED CREATORS JOIN FORCES FOR NEW IPHONE GAME


May 5th, 2009 – McKinney, Texas – Newtoy, an independent video game developer, is pleased to announce it is collaborating with acclaimed artist and creator Ashley Wood, renowned for his work on the graphic novels Popbot and Zombies vs. Robots and credited with creating one of the world’s first digital comics for the Sony PSP – Metal Gear Solid: Digital Graphic Novel. Newtoy is partnering with Wood to bring his WORLD WAR ROBOT universe to life in a new game designed exclusively for the iPhone and iPod Touch.


In World War Robot, the human race is split by religion and politics as they wage a savage war between Earth and Mars. Giant robots augment the destruction with incredible battles, intense human/robot drama, a little black humor and some political intrigue thrown into the mix in this epic story.


“We share a dream for a new kind of game development,” said Paul Bettner, creative director at Newtoy. “World class game makers from around the globe – artists and illustrators, designers, musicians, coders – joining forces to craft the highest quality entertainment experiences on the most cutting edge game platforms. We are moving away from the monolithic studio model of development. We want to redefine the way video games are made. This collaboration with Ashley is that dream, realized.”


Of the partnership, Wood says, “I’m excited to team up with game creators who I have admired and, more importantly, whose games I have enjoyed playing over the years!”


About Ashley Wood

Ashley Wood is an internationally acclaimed artist and creator. He lives with his wife, three children and cat in Australia. Ashley has been making up pictures and ideas for a long time and has worked with major publishing and entertainment companies, including Dreamworks, Warner Bros, Sony, Konami, Vivendi International, Random House, Marvel Comics and Todd McFarlane Productions. Ashley’s work has appeared in books, movies, magazines, comics, television and video games.  Ashley is a three-time Spectrum Award winner and a two-time Communication Arts award winner and the co owner of 3A Toys. His personal website is: http://ashleybambaland.blogspot.com.


About Newtoy

Founded in 2008, Newtoy is the realization of two brothers, Paul and David Bettner, creators of the internationally best-selling Age of Empires series and most recently the highly anticipated Halo Wars strategy game for the Xbox 360. Paul and David bring nearly two decades of industry experience to Newtoy, with over twenty million units sold and multiple “Game of the Year” awards. Together, they share a vision for creating revolutionary games for the iPhone and iPod Touch. Newtoy’s website is: http://newtoyinc.com.

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