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Posts tagged ‘Conference’


Justin Korthof on new Robot website plus Ian Fischer’s role at Gamesauce

Robot Entertainment’s Community Manager Justin “SixOkay” Korthof has published his first blog on the new Robot website design reflecting on the launch and re-assuring fans there is much more in the pipeline for the website including new features and bug fixes.

Hello again. It’s been a while since we last talked. Now that we’ve got the new website up, that’s going to change. Since we put the new site up about a week and a half ago, you’ve all been kind enough to sign up and take it for a test drive. And we’re glad you did! Thanks to you guys, we’ve already started making updates to the site. We’ve been fixing bugs and improving various little features. And we’re not stopping any time soon.

We’re currently doing a little under-the-hood work, but soon we’re going to begin work on some great profile improvements, as well as adding and improving forum features. Is there anything you’d like to see? If so, be sure to let us know over in the Suggestions Forum.

Justin also discusses Robot’s Lead Designer – Ian Fischer’s role at the Gamesauce conference in July 19th. The conference is a place where developers can inspire other developers with unique and interesting ways about making engaging games. At this conference Ian will be speaking on “the role of emergence in gaming and the part it plays in the future of the medium.” Justin expands to clarify further:

It’s about the future of the gaming industry. In it he compares the first 60 years of games to the first 60 years of films to support the idea that despite the game industry’s immense accomplishments, we’re only just starting to get really serious about making games. If you’re interested in the presentation, I’ll see if we can snag a video of it, or perhaps make a blog post out of it.

Exciting stuff. It is always good to see Ex Ensemble employees giving talks as they are veterans in the industry. You can also catch Bruce Shelley and Paul Bettner giving talks soon too at the GDC. We also look forward to seeing some more developments on the Robot Entertainment website so keep your eyes peeled on and if you haven’t already sign up on the forums

Read the full blog from Justin at Robot Entertainment


Colt McAnlis speaking at GDC 2009

Ensemble Studios’ Colt McAnlis is speaking at the GDC 2009 this year and will be discussing the terrain technology used in Halo Wars. Colt will discuss how the Xbox 360 hardware has helped Ensemble render terrain upto 8x greater vertex density than previous games.

Be on the look out for some fantastic terrain graphics in Halo Wars.

This could be one of the last presentations by Ensemble Studios.

Link: GDC 2009