BonusXP’s upcoming strategy game “Servo” has been in the news over at Gamespot with Kevin VanOrd talking to BonusXP’s Bruce Shelley and Dave Pottinger at last months GDC. The interesting interview gives us some insights on what BonusXP are heading towards with the game. Some interesting tidbits include the play time, with Servo matches taking around 10 minutes a game compared to a longer more drawn out RTS matches such as found in say, Age of Empires. We have seen a smaller game time target with Ensemble’s Halo Wars which typically had matches around 20 minutes. It’s interesting to see that BonusXP are looking at quite a short average game-time with Servo. Dave Pottinger commented:
“We like that interplay [between the RTS and RPG elements], and that’s what the whole cycle is. It’s not ‘just go play for ten minutes, and then I’m done.’ It’s ‘play a game for ten minutes, I’ll go tweak my guys, play another game.’ That whole half an hour where you play three or four games and you’re thinking about tweaking all your guys. That’s what a game session is in Servo.”
There is going to be a quite a big focus on customization of the Servo units. Between matches players will be able to spend time upgrading / customizing their Servo’s ready for the next match. The article confirms that there will be over 500 customized pieces when the game launches on Steam Early Access, that sounds like a considerable amount of pieces and shows how important this mechanic is. The level of customization on offer should allow people to personalize their units just how they like them.
”That’s exactly the feeling we want you to have, is that this servo team is your boys,” says Pottinger. Adds Shelley, “I think that’s a real strong thing. Personalizing your gaming experience is a big deal.”
Also discussed in the article is the games art style with Servo taking a more cartoonish look compared to the Age games of old. From the colour palette we have seen already the game does appear to take cues from Ensemble’s “the sun is always shining” motto with bright colours on the units and environment. When talking about the art style and the overall game-play design design Dave Pottinger commented in comparison to Age:
“Bonus is around because we wanted to go make something new,” responds Pottinger. “New and highly polished. The Age games had a lot of ways to play. We wanted something that. We love Age, and there’s a lot of Age in this. It’s definitely boiled down, and it’s going to be cast around this idea of a shorter experience. Age 3 with the home city was our first attempt at progression with an RTS. Maybe it didn’t go so well, but we’ve been working at it for a long time, and it’s definitely a better rendition of that.”
Be sure to read the full article on Gamespot, it is definitely a good look into what is happening with Servo and design direction BonusXP are taking. You can find the article on the link below:
As first revealed at PAX, Robot Entertainment have been working with Sandy at Petersen Games to bring Orcs Must Die! to table tops. Sandy has close ties to the studio having previously worked at Ensemble Studios.
We were told the game would soon be making it to Kickstarter for crowd funding. Just under 24 hours ago the project launched on Kickstarter. I am very pleased to advise that overnight the project has already met its funding target! This is an outstanding achievement and is a testament to Orcs Must Die! as a franchise and the talented minds at Petersen Games.
Be sure to check out the Kickstarter and pledge your support for the stretch goals and secure your copy of either the Order or Unchained board games, or both! Details of the stretch goals to go can be found below. I’m confident we will be able to see these come to light.
The Kickstarter page has all the details about the board game.
Eagle eyed fans who have been keeping track of the Orce Must Die! Facebook page this week may have noticed that there is a new game coming to the Orcs Must Die! series.
Can you see it? Just look to the bottom right hand corner. Its the Orcs Must Die! Board Game!
Thats right, Orcs Must Die! is coming to table tops! The board game will be a new Kickstarter project which will be launching soon headed up by Sandy Petersen of Petersen Entertainment. We can’t think of anyone better to run this project than Sandy. He has very close ties to the studio and many fans of Ensemble Studios will remember his name from his many “Ask Sandy” features he did for the Age of Empires community.
It’s great news to hear Sandy is working with Robot Entertainment on this addition to the Orcs Must Die! brand. Sandy has had great success launching board games on Kickstarter. His Cthulhu Wars board game Kickstarter achieved funding of $1,403,981 from its original goal of $40,000. That’s a huge success.
The board game will consist of two different versions – one for the Order and the other for the Unchained. Describing the game on the Petersen Entertainment website:
Orcs Must Die : The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play your favorite heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like.
If you or your friends own both the Order and Unchained versions of Orcs Must Die : The Boardgame , you can go head-to-head, leading your armies into the citadel of your enemy! Up to 8 players can team up against each other in the combined game, which boasts well over a hundred large-scale high-quality figures.
To find out more about the game and how to play be sure to check out the website. We’ll let you know as soon as this project lands on Kickstarter. I’m sure we’ll be able to reach some very cool stretch goals!
BonusXP and Stardock have today at the GDC San Francisco announced their new RTS game – Servo. As previously touched on in one of Bonus XP’s blog posts, Servo is a futuristic real-time strategy (RTS) game. The game has everything you would expect from an RTS headed up by another of Ex-Ensemble staff, including resource gathering and building up. There is a twist on this RTS formula and that is that the game also uses an RPG like “levelling up” concept. In Servo as players play the game they collect more parts for their collection which can be used on their Servo, when a player has a number of parts in their collection they can decide which ones they want to bring in to battle, bringing back the strategy element.
Servo is a far-future real-time strategy game that lets players customize their team of giant war machines, called Servos, with parts they earn in battle. Across the single-player story campaign, hand-crafted co-op scenarios, and white-knuckle PvP, Servo has something for everyone.
The game is set in the future on Earth which is full of problems after humans having previously had to leave the planet and take to the stars to find a better world to live in. Now in Servo, players return back to Earth to try and sort out all the problems that had been created. There is actually considerable back-story already available on the newly created Servo website. The art style is quite interesting, colourful and bright.
Servo’s is all about collecting and earning parts which can be placed on your own Servo’s which you take into battle. From the FAQ on the website:
Servo’s core mechanic is earning parts in battle and then customizing your Servos with those parts. Collecting awesome new parts from Nemodium Blades to Hydra Launchers and experimenting with the new strategies they enable is key to Servo. The marriage between that progression and a well-crafted RTS game sets Servo apart.
The game will be available on both PC and Mac on Steam and is due to be released at some time in 2015. There will be both an early access beta and a Friends and Family alpha test. BonusXP and Stardock are offering access to a Founders scheme for $19.99 which allows players to pre-order the game and also gain access to the Friends and Family alpha test. There will be multiplayer in terms of PvP and co-op along with 25+ single player missions. Be sure to sign up for the Founders programme to also see some sweet behind-the-scenes material as the game progresses.
Robot grows from strength to strength. Receives investment from Tencent with Phase 2 OMDU beta coming in March
Exciting news for Robot Entertainment as yesterday the studio announced that they have secured a minority investment from Tencent, a large Chinese publisher who recently also announced that they would be publishing Orcs Must Die! Unchained in China. A minority interest means that Robot maintains control over its operations, this is an investment which secures additional funding / capital for Robot’s endeavours.
“Taking on Tencent as an investor gives us additional financial flexibility but, more importantly, it creates a long-lasting and valuable partnership with the world’s premier publisher and operator of games”
said Robot Entertainment CEO Patrick Hudson.
“It’s a very exciting time for Robot Entertainment. We’re looking forward to showing Orcs Must Die! Unchained to fans at PAX East in Boston and releasing the game to market later this year on PC and PlayStation 4.”
This is great news for the studio and will help the studio grow and maintain its already great record at delivering fun games. The future is looking very bright indeed for Orcs Must Die! Unchained. It’s shaping up to be a big 2015 for Robot Entertainment. You can read more about this investment news at the Robot Entertainment website.
Phase 2 and PAX East
Fans who have been eagerly awaiting news about the release of the OMDU phase 2 closed beta can now be informed that Robot will be releasing this major update on March 24th in the US and shortly after in the EU. Feel free to join in on the pictorial discussions happening on the forums!
We are also just weeks away from PAX East taking place from March 6th. Robot Entertainment will be attending with their own OMDU booth. Representatives from Gameforge will also be in attendance. Those who come to Robot’s booth will get an exclusive chance to play Phase 2 OMDU gameplay, and as always, will be able to walk away with some sweet swag as well as closed beta access and a new skin for the War Mage.
This years PAX skin will also be available for anyone who is currently participating in the closed beta. The scarf you see being worn with the War Mages approval will be given out to attendees at the PAX booth. If you’re heading to PAX be sure to pop by and get your scarf and first Phase 2 gameplay!
Legendary game designer Bruce Shelley has taken to the BonusXP blog to summarise some of the most important attributes a game designer should have when working particularly at smaller video game studios. Bruce has long been encouraging of a studio wide playtest, where everyone in the studio regularly takes part in playtesting the game throughout the whole development process. This can be called a design by playing approach.
Most game studios, especially smaller teams like BonusXP, encourage, if not expect, everyone to take part in brainstorms, testing, and the overall design process, regardless of their main expertise. Over my thirty plus years of making games, these are some of the best practices or attributes that I saw work for effective colleagues; not all are game design specific.
Bruce’s blog goes on to talk about some of the other things that budding game designers should consider. From ensuring testing with multiple types of audiences (noob, mid-core, hard core) to managing a team and keeping control of the vision. Check out Bruce’s first BonusXP blog on the link below.
Incidentally, as classic Ensemble fans, now might be a great time to look back on the words of wisdom from Bruce’s past blogs at Ensemble Studios. You can find them all here in our Ensemble blogs archive.
New year, new Robot staffers! Today Patrick Hudson, CEO at Robot Entertainment announced on the studios blog that Paul Hellquist has now joined the team as Lead Designer. Paul has an impressive career in the industry having spent a considerable number of years at Gearbox Software and Irrational Games before that. Paul has worked on Bioshock as Lead Designer and Borderlands 2 as Creative Director. Needless to say Paul brings a great amount of experience to an already strong team.
Patrick Hudson took the company blog, posting:
I spent a considerable amount of time with Paul recently, and I was consistently impressed with his breadth of thinking, passion for great design, and humility. His remarkable portfolio of work is clearly well-earned. Paul is a great fit for Robot, and I expect him to have a profound impact on the games we make, starting with Orcs Must Die! Unchained.
Speaking to Gamasutra, Paul said:
“It’s always difficult to leave a place you’ve spent a huge chunk of your career, but it is always exciting as well. Robot has a great track record and I’m thrilled to join the talented and veteran team. I look forward to adding my perspective and skills to Orcs Must Die! Unchained and future projects.”
Its been quite a big year for BonusXP, although you might not think it when noting that the studio hasn’t released any new titles this year. However since Cavemania’s release in 2013, the studio has seen some great accomplishments. BonusXP founder, Dave Pottinger has taken to the studios website to write a blog reflecting on the year, a happy end to 2104.
This year has seen the small studio grow quite considerably in size and they have taken on some big names including the legendary Bruce Shelley to help work on both of the studios ongoing projects. The first of those projects is a mobile RTS game code-named “Longbow”. This project has been in development for quite some time now, in part due to the challenges of dealing with free-to-play on an RTS model. It is after all, a tricky mix to get right and we saw some of those challenges surrounding Age of Empires Online. Dave Pottinger summarises the core issue well on his blog post.
The core RTS has always been fun. We’ve had a hard time getting the surrounding pieces to feel ‘right’ next to that RTS game. Most of that is due to Longbow’s free-to-play nature. It’s a non-trivial problem getting free-to-play to work well with a strategy game. You’re supposed to win strategy games because you’re smarter or faster than your opponent, not because you’ve paid $1 to try again.
However the good news is that it looks like BonusXP have perfected the formula they need to make Longbow a success. It will be very interesting to see what they come up with. The studio certainly has the expertise and creativity to achieve a great mobile RTS, one need only look at the calibre of staff they have on board, a number of whom being Ex-Ensemble. It’s going to be an exciting 2015 for RTS fans.
Another notable achievement of this year was BonusXP’s partnership with Stardock Entertainment. This partnership should see the release of BonusXP’s second title in 2015, codenamed “Servo”. There isn’t too much detail on this title yet, but it will also be a strategy game and instead of being mobile it will be a desktop game. The good news is that we should see the light on what servo is all about soon.
I can’t say much about it right now, though that’ll be changing in the near future. I do tweet about some of the various systems I’m working on with Servo, so follow me (@dcpottinger) if you want to conspiracy-theorize about some of the features. I can say that Servo is rocketing along. We’ve been doing our daily playtests with Servo for the last two months. With a big push this month, we’ve also got all the major pieces in the game now. That’s key; we can finally evaluate how everything feels with the right context. But, the best indicator about Servo is the arguing and trash talking that goes on during playtest. When players are doing that on a regular, you know you’ve got something good cooking.
It sounds like it has been a fantastic year for BonusXP and they have risen well to the no-doubt many challenges that 2014 has thrown at them, being a small independent developer. We’ve seen first hand some of the great work they have done with Cavemania and Monster Crew. It’ll be very exciting to hear what they have coming up next year, so stay tuned to Remember ES and the BonusXP website for information.
Be sure to check out Dave’s full post on the BonusXP website as well, just click on the link below.
Today Robot Entertainment announced at the PlayStation Experience keynote that Orcs Must Die! Unchained will also be coming to PS4 along side the PC version of the game in 2015. This is Robot’s first return to console since the original Orcs Must Die! on XBLA and is the first title that Robot has produced for a Sony system. Robot’s CEO Patrick Hudson said:
“We’re very excited to welcome PlayStation 4 players to our community, Orcs Must Die! Unchained delivers a unique blend of tower defense and competitive multiplayer action along with the game’s signature humor. We can’t wait for PS4 fans to jump in and start slaying Orcs!”
To get us and PS4 fans excited about OMDU, Robot have also released a brand new trailer, with OMD humour aplenty this excellent trailer has been playing at the Playstation keynote:
Its great to see OMDU being launched on an additional platform, expanding the audience greatly. Fantastic news!
Robot Entertainment have announced a new partnership to extend Orcs Must Die! Unchained’s reach into China. In addition to GameForge publishing the title in the EU, Tencent Games will be working to make the game big in China.
Of course, with every new announcement comes a new shiny trailer. This time, in Chinese, of course.
Tencent will be marketing the game as a Tower Defense Online Battle Arena, another categorisation for the already diversely categorised game. Steven Ma, Senior VP of Tencent Games commented in he press release:
“We believe the innovative gameplay of Orcs Must Die! Unchained will open a new category in our portfolio of Western titles for the expanding Chinese online gaming market—and as the leader for gaming in China, our focus is on bringing players the very best games and best experiences. The combination of Robot Entertainment’s proven creative abilities and Tencent’s operating experience will be a win-win deal for our two companies and for gamers across Greater China.”
Robot’s CEO, Patrick Hudson went on to say:
“China is a massive and growing market, and we are thrilled to partner with the leading publisher in China, Tencent Games, to further extend our global reach.”
This is not the first time that Robot has partnered with a China-based publisher. In the past the studio has worked with Yodo1 to bring Hero Academy to the Chinese audience and the partnership involved not only localization but also an exclusive new Hero Academy team and map for the Chinese audience.
It looks like Robot are planning to repeat Hero Academy’s successful model with OMDU. A new hero has been announced, “Mulan” along with new traps. There is a second trailer to give an idea on what these Chinese elements may look like:
It looks like the Chinese version of the game will be a seperate entity, but there are no specfic details on how big the changes will be compared the EU and NA versions of the game, though Robot has indicated on the forums that the changes wont be too much.
In any event, its great to see the reach of the game has been extended to another territory. May the Orc invasion continue!